Falcores

Falcores resemble large and cunning Falcons. They have small hands protruding from their wings that they can use to manipulate objects while not in flight. Their toes on their feet are particularly nimble and Falcores prefer to hold and manipulate items with their feet whenever possible.

Falcores

Small / Avian / Biped

Description

Falcores resemble large and cunning Falcons. They have small hands protruding from their wings that they can use to manipulate objects while not in flight. Their toes on their feet are particularly nimble and Falcores prefer to hold and manipulate items with their feet whenever possible. They are highly sought after as mercenaries and assassins due to their ability to reach nearly any height and out fly anything in the sky.

Society

Loner Society

Falcons and their descendants are notoriously territorial and fiercely independent, seeking help only when absolutely necessary.

Anarchists

Falcores swear fealty to nothing and no one except themselves. Their values are usually straightforward and simple with little room for nuance or politics. They tend to excel as lone wolf mercenaries and long range scouts but sometimes have trouble working with others on joint ventures.

Subspecies

Choose a subspecies from the options below.

Kestrel Falcore

Average Height 100 cm
Average Weight 13 kg
Lifespan 30-45 Years
Age of Adulthood 7
Attribute Modifiers +2 WIS or +2 DEX
Movement Speed 6 Meters F, 5 Meters W
Movement Types Walking, Flying
Creature Size / HP Die Type Small / d6
Languages Skree and Uman

Traits

Hollow Bones

The downside of the ability to fly is the lightweight and easily broken bones of a bird. All Falcores are vulnerable to Blunt Damage.

Abilities

Winged Flight

You gain a fly speed equal to your movement speed. Every Minute(6 Rounds) of Combat flight causes you to lose 1 Stamina and you cannot rest while flying. You lose 1 Stamina for every Hour of Sustained Flight. Having one or more of your wings wounded causes you to immediately lose the ability to fly until recovered. Being knocked prone while flying causes you to fall until you are able to use 3 meters of movement to “stand” and resume flying. You cannot Fly while wearing Heavy Armor. You can carry 1 small or smaller creature while flying.

Increased Space Requirements: While walking requires only as much space as your character occupies to continue movement, Flying upward or horizontally requires an additional Meter of space on any one side of your character. Smaller spaces do not allow your wings to flap and provide lift. If you are traveling downward during your flying movement then the above rule does not apply.

Acrobatic Flight

Trip, Grapple, Push and Throw Actions you perform while flying are granted a conditional +1 to to their Rolls. You gain a conditional +2 to your DEX Saving Throws while flying.

Falcon Punch

While flying you may spend your Action to Charge with any melee weapon you are trained to use.

When you do so you gain an additional 4 Meters of Movement and +2 to Hit and to Damage on a Single Melee Attack. Creatures add a Fate Die to Opportunity Attack Rolls vs you until the end of your Turn.

Falcon Foot

Your large hardened feet can be used as Natural Weapons.

Damage Damage Types Range Traits
1d6+2 Blunt 1 Meter Natural Weapon

Perigrine Falcore

Average Height 100 cm
Average Weight 13 kg
Lifespan 30-45 Years
Age of Adulthood 7
Attribute Modifiers +2 STR or +2 DEX
Movement Speed 6 Meters F, 5 Meters W
Movement Types Walking, Flying
Creature Size / HP Die Type Small / d6
Languages Skree and Uman

Traits

Hollow Bones

The downside of the ability to fly is the lightweight and easily broken bones of a bird. All Falcores are vulnerable to Blunt Damage.

Abilities

Winged Flight

You gain a fly speed equal to your movement speed. Every Minute(6 Rounds) of Combat flight causes you to lose 1 Stamina and you cannot rest while flying. You lose 1 Stamina for every Hour of Sustained Flight. Having one or more of your wings wounded causes you to immediately lose the ability to fly until recovered. Being knocked prone while flying causes you to fall until you are able to use 3 meters of movement to “stand” and resume flying. You cannot Fly while wearing Heavy Armor. You can carry 1 small or smaller creature while flying.

Increased Space Requirements: While walking requires only as much space as your character occupies to continue movement, Flying upward or horizontally requires an additional Meter of space on any one side of your character. Smaller spaces do not allow your wings to flap and provide lift. If you are traveling downward during your flying movement then the above rule does not apply.

Acrobatic Flight

Trip, Grapple, Push and Throw Actions you perform while flying are granted a conditional +1 to to their Rolls. You gain a conditional +2 to your DEX Saving Throws while flying.

Falcon Punch

While flying you may spend your Action to Charge with any melee weapon you are trained to use.

When you do so you gain an additional 4 Meters of Movement and +2 to Hit and to Damage on a Single Melee Attack. Creatures add a Fate Die to Opportunity Attack Rolls vs you until the end of your Turn.

Falcon Foot

Your large hardened feet can be used as Natural Weapons.

Damage Damage Types Range Traits
1d6+2 Blunt 1 Meter Natural Weapon