Fairy Dust

A Ranged Spell that can cause creatures to Temporarily Transform, become Hypnotized, Levitate, Charmed or lulled to Sleep.

Tier III - Faye - Witchcraft

A Ranged Spell that can cause creatures to Temporarily Transform, become Hypnotized, Levitate, Charmed or lulled to Sleep.

Spell Tier III
Action Type Action
Mana Cost 3
Range 5 Meters
Requirements Voice and 1 Free Hand
Sustainable No
Spell Traits Audible, Visible

Effect : Choose a Creature within Range. That Creature must Roll a Dexterity Saving Throw, the DC is equal to the Caster’s Spell Save DC.

If they Fail the Saving Throw Roll 1d6 and apply the correlating effect below to the creature. If they pass the saving throw they are unaffected.

Roll Effect
1 The Creature becomes Charmed until the end of its next turn.
2 The Creature begins Levitating Uncontrollably up to 5 Meters in the air until the end of its next turn.
3 The Creature is Transformed into a Random Animal of Creature of level 3 or lower until the end of its next Turn. If the animal form is slain the transformed creature reverts to their original form and receives any damage dealt in excess of the animal’s Max HP. 
4 The creature begins sneezing or reacting to the fairy dust and loses their Action until the end of their next turn.
5 The Creature is Considered to be Hypnotized by the Caster until the end of its next turn.
6 The Creature lays down Prone and is considered to be Sleeping until the end of its next turn.

Overpower : The Caster can spend 1 additional Mana to increase the Range of this Spell by 5 Meters.