Enchanter
A collection of Enchanters from across the ages.

Step beyond the veil and browse a curated selection of arcane-infused goods and subtle magical curiosities.
From shimmering charms and warded rings to enchanted weapons, enchanters specialize in imbuing everyday items with extraordinary power. Whether you seek a trinket to shield you from harm, or a blade that burns with otherworldly flame. Your heart's desire could be just one enchantment away.
Feudal Age Enchanter
Light Armors
Light and flexible armor that anyone can wear.
Quicksilver Armor
A suit of darkly dyed fine leather armor with silver accents. Once the favored armor of an infamous assassin.
XP Cost: 3 Cost: 50,000 Silver Traits: Uncommon, Crafted, Forged, Equipment
Materials: Leather, Silver Enchantments: 1
Effects: Grants 3 AC and 8 Armor Points to the wearer.
Rampage
You are granted 3 Meters of additional Movement and 1 additional Melee Attack Action whenever you reduce a creature to 0 or fewer HP.
Medium Armors
Tough yet mobile armor that requires training to wear properly.
Armor of Resistance
An armored breastplate of polished steel, with etched decorations.
XP Cost: 4 Cost: 60,000 Silver Traits: Rare, Forged, Equipment
Materials: Steel, Leather Enchantments: 3
Effects: Grants 8 AC and 12 Armor Points to the wearer.
Resistance III
Adds Resistance to Slashing, Puncture and Blunt Damage to the Wearer of the item.
Heavy Armors
Super durable armor that requires extensive training to wear properly.
Armor of the Juggernaut
A suit of heavy platemail with reinforced joints and a large and imposing matching helm.
XP Cost: 6 Cost: 120,000 Silver Traits: Priceless, Forged, Equipment
Materials: Steel, Leather Enchantments: 1
Effects: Grants 12 AC and 30 Armor Points to the wearer.
Juggernaut
Effect: Grants +1 damage to the user's first melee attack damage roll after moving for each meter moved.
Aprons
A cinchable covering used to protect one's clothing during various tasks and jobs.
Crafter's Apron
A simple leather apron with many pockets for tools around the belt.
XP Cost: 3 Cost: 40,000 Silver Traits: Uncommon
Materials: Mage Weave, Leather or Cloth Enchantments: 1
Effects: Grants 3 Armor Points to the wearer.
Multi-Toolbelt
While this item is equipped, the user is considered to have access to all toolkit types and is considered to be trained to use those tools. Tools that are removed from the toolkit instantly reappear within the toolkit when the user is no longer within 10 meters of the tool.
Headwear
Clothing designed to be worn on a creature’s head, usually as a means of protection from the elements.
Blueblood Hat
A type of hat that is used heavily by royalty and mercenaries. For that extra layer of protection in any outdoor situation. Typically made of a silken blend of various colors.
XP Cost: 1 Cost: 10,000 Silver Traits: Uncommon, Small, Armor 1, Equipment
Materials: Silk, Cloth Enchantments: 1
Effects: Grants 1 Armor point to the wearer.
Armor
Grants an additional 5 Armor Points to the wearer.
Mage's Hat
A sign of graduation in many arcane orders. Wizards are often gifted a mage's or "wizard's" hat when they complete a major milestone in their training.
XP Cost: 3 Cost: 50,000 Silver Traits: Uncommon
Materials: Mage Weave, Leather or Cloth Enchantments: 2
Effects: Grants 3 Armor Points to the wearer. Self Cleaning material known as “Mage Weave” is Hydrophobic, does not stain, collect odors or become soaked.
Storage
Activation: Motion(reaching into the opening or placing an item, object or creature within).
Effect: Adds a .25 Sq. Meter/ 50 kg. magical storage compartment to the item.
The Opening cannot be larger than 25 cm(roughly 10 in.). wide/tall and is considered to be closed when the item is not being activated.
Items inside spoil, rot and ferment at half the normal rate while inside this compartment.
Creatures smaller than the opening can enter or be placed into the storage compartment via activation of the item. The air supply within is limited to the air let in when the compartment is opened and it cannot be opened from the inside. Sounds, scents and light do emanate from the compartment unless the compartment is currently open.
Usage: Limitless
Multiform Hat
The Item can take on various forms of Hat.
Activation: Motion
Effect: The item takes on the form of hat the user desires. Imitating or replicating a specific hat requires an accompanying Knowledge or Arcane Skill Roll. The higher the skill roll, the more convincing the results.
Usage: 3 Charge Capacity, Recharges 1 Charge after 1 Minute.
Silent Council’s Crown
A simple crown made of hammered bronze with a piece of polished jade in the brow setting.
XP Cost: 3 Cost: 75,000 Silver Traits: Rare, Small, Equipment
Materials: Bronze, Sea Glass Enchantments: 1
Psychic Communication
The item grants the user the ability to form psychic lines of communication with nearby intelligent creatures.
Activation: Motion
Range: 100 Meters
Effect: The user can form a line of psychic communication with a creature within range(100 m) with an intellect of 10 or higher. The creature internally hears the voice of the user in whatever language the thoughts were projected and can respond by projecting their own thoughts back. The user can end communications at any time using a motion. The enchantment effect also ends when the user and target are no longer within range(100 m).
Usage: Limitless
The Thinking Cap
Originally taking the form of a simple bowler’s cap, this enchanted headwear has a long history of interdimensional travel and has taken many shapes over the centuries.
XP Cost: 3 Cost: 60,000 Silver Traits: Rare, Small, Equipment
Materials: Bronze, Sea Glass Enchantments: 2
False Intellect
The item magically changes the Intellect of the user.
Activation: Equip
Effect: When worn the enchanted item causes the user’s Intellect to be an 18. Any other Intellect modifiers are suppressed while the enchantment is in effect.
Usage: Limitless
Multiform Headwear
The Item can take on various forms of headwear.
Activation: Motion
Effect: The item takes on the form of Headwear. The user may decide what design the headwear takes. Imitating or replicating a specific headwear requires an accompanying Knowledge or Arcane Skill Roll. The higher the skill roll, the more convincing the results.
Usage: 3 Charge Capacity, Recharges 1 Charge after 1 Minute.
Eyewear
Accessories designed to be worn over a creature’s eyes. Typically as a form of vision correction or protection from sunlight, wind or sand.
Arcane Eyepieces
A pair of finely crafted glasses with gold frames and rune etched amethyst lenses.
XP Cost: 2 Cost: 20,000 Silver Traits: Rare, Tiny, Equipment
Materials: Gold, Amethyst Enchantments: 1
Arcane Vision
The item grants the user the ability to Perceive the Arcane Realm. An ability usually reserved for magic users.
Activation: Motion
Range: 20 Meters
Effect: While the enchantment is active, the user can see all things Arcane, including: Arcane Auras, Arcane Energy and Arcane Runes. They may use their perception in place of their arcane skill when attempting to view magic of any kind.
Usage: Limitless
Catseye Goggles
A pair of finely crafted leather goggles with slices of emerald used in the eyepieces, secured with silver jewelry settings.
XP Cost: 2 Cost: 20,000 Silver Traits: Rare, Tiny, Equipment
Materials: Leather, Silver, Emerald Enchantments: 1
Catseye
The item grants the user the ability to See in Dim or Dark lighting conditions.
Activation: Motion
Range: 20 Meters
Effect: The user can see in Dim or Dark Lighting Conditions at no penalty while the enchantment is active.
Usage: Limitless
Eagle Eye Goggles
A pair of finely crafted leather goggles with slices of opal used in the eyepieces, secured with silver jewelry settings.
Cost: 20,000 Silver Traits: Rare, Tiny, Equipment
Materials: Leather, Silver, Opal Enchantments: 1
Eagle Eye
The item grants the user the ability to See and Focus on Creatures and Objects over great distances when Activated.
Activation: Motion
Effect: Once activated, the user clearly sees with the aid of the item without penalty at up to a distance of 250 Meters, rather than the standard 60.
Usage: Limitless
Spirit’s Spectacles
A pair of finely crafted sunglasses with Silver frames and rune etched onyx lenses.
XP Cost: 2 Cost: 20,000 Silver Traits: Rare, Tiny, Equipment
Materials: Silver, Onyx Enchantments: 1
Spirit Eye
The item grants the user the ability to Perceive the Spirit Realms.
Activation: Motion
Range: 20 Meters
Effect: The user can see all things related to the Spirit Realm, Including: Ghosts, Haunts, Spirits and Specters, even if they are currently Invisible or Phasing.
Usage: Limitless
Viper Eye Goggles
A pair of finely crafted leather goggles with slices of amber used in the eyepieces, secured with silver jewelry settings.
XP Cost: 3 Cost: 30,000 Silver Traits: Rare, Tiny, Equipment
Materials: Leather, Silver, Amber Enchantments: 1
Viper Eye
Grants the user the ability to see in Infrared.
Activation: Motion
Range: 10 Meters
Effect: Once Activated, the user can detect warm blooded creatures without penalty in Dark or Dim lighting conditions, in Fog or Smoke, or even if the target is Chameleoned or Invisible. This essentially allows the user to ignore the stealth modifiers of any of those conditions, making warm blooded creatures significantly easier for the user to detect while the enchantment is active.
Usage: Limitless
Neckwear
Clothing and accessories designed to be worn around a creature's neck, usually as decoration or additional protection from the elements.
Mana Pendant
A brightly colored quartz crystal fashioned into a necklace pendant. It seems to glow faintly.
XP Cost: 3 Cost: 80,000 Silver Traits: Rare, Tiny, Equipment
Materials: Leather, Silver, Quartz Enchantments: 1
Mana Battery
The item grants the user Mana when Activated.
Activation: Motion
Effect: The user has 3 Mana Restored when they Activate the Item.
Usage: 1 Charge Capacity, Recharges 1 Charge after 3 Hours.
Gloves
Clothing designed to be worn on a creature's hands and/or grasping appendages, usually as a form of protection from the elements or decoration.
Blueblood Gloves
A type of glove that is used heavily by royalty and mercenaries. For that extra layer of protection in any outdoor situation. Typically made of leather of various colors.
XP Cost: 1 Cost: 10,000 Silver Traits: Uncommon, Small, Armor 1, Equipment
Materials: Soft Leather Enchantments: 1
Effects: Grants 1 Armor point to the wearer.
Armor
Grants an additional 5 Armor Points to the wearer.
Longarm Gloves
These darkly stained fine leather gloves have intricate silver threading on the backs of each finger and the hand.
XP Cost: 2 Cost: 20,000 Silver Traits: Rare, Small, Equipment, Armor 2, Status Symbol
Materials: Leather, Silver Enchantments: 1
Effects: Grants +2 Armor points to the wearer.
Remote Animation
The item can, when Activated, be remotely controlled and/or Animated by the user.
Activation: Motion
Range: 10 Meters
Weight Limit: 2 kg.(4.4 lbs.)
Effect: Once activated, the user can cause the item(s) to move or animate as they desire. Performing complex tasks requires an appropriate skill roll from the item’s current user. The enchanted item(s) can move up to 10 meters per round. Skills used through this enchantment suffer a -2 penalty and a -5 penalty if the user does not have line of sight to the target. Attacks made through this enchantment suffer a -2 penalty and a -5 penalty if the user does not have line of sight to the target. Actions are performed remotely by the user through the enchantment, and require the user to expend their turn portions when using this enchantment.
Usage: Limitless
Outerwear
Clothing designed to be worn over other clothes, typically to protect the wearer from the elements.
Chameleon Cloak
A brightly colored cloak made of a blend of silk and wool.
XP Cost: 2 Cost: 30,000 Silver Traits: Uncommon, Medium, Equipment, Armor 2
Materials: Silk, Linen Enchantments: 1
Effects: Grants +2 Armor points to the wearer.
Chameleon
The item grants the user the ability to blend in with their surroundings when activated.
Activation: Motion
Effect: The wearer becomes Chameleoned for up to 10 Minutes.
While Chameleoned you gain +5 to all Stealth Skill Rolls.
You are nearly impossible to detect visually but your shadow, movement sounds and scent can all still be detected normally.
Usage: 1 Charge Capacity, Recharges 1 Charge after 1 Hour.
Shadowstrider Cloak
A midnight blue dyed, hooded leather and linen lined cloak that is frayed heavily around its edges.
XP Cost: 3 Cost: 100,000 Silver Traits: Rare, Medium, Equipment, Armor 2
Materials: Leather, Linen Enchantments: 1
Effects: Grants +2 Armor points to the wearer.
Shadow
The item causes the wearer/wielder to be shrouded in shadow.
Effect: While wielded or equipped, the enchanted item causes the user to be in 1 light condition lower than the surrounding area. Bright, becomes Well Lit, Well Lit becomes Dim, Dim becomes Dark.
Usage: Limitless
Robes
Clothing designed to cover the majority of a creature’s body.
Priest’s Robes
Robes of finely woven linens with gold threads at its outer seams. The sign of a priest's graduation into the ranks of their peers.
XP Cost: 2 Cost: 40,000 Silver Traits: Uncommon, Medium, Equipment, Armor 2, Light Armor
Materials: Linen, Gold Enchantments: 1
Effects: Grants +2 Armor points to the wearer.
Protection II
+2 to the wearer’s AC.
Traits: Uncommon, Uncombinable
Mage’s Robes
A colored full length robe, typically with a hood, designed to be worn by trained magic initiates as a sign of their grade and rank. Different colors have different meanings in various realms, regions and schools.
XP Cost: 2 Cost: 60,000 Silver Traits: Uncommon, Medium, Equipment, Armor 2, Light Armor
Materials: Mage Weave, Silver Enchantments: 1
Effects: Grants +3 Armor Points to the wearer. Self Cleaning material known as “Mage Weave” is Hydrophobic, does not stain, collect odors or become soaked.
Protection II
+2 to the wearer’s AC.
Traits: Uncommon, Uncombinable
Monk’s Robes
Robes of finely woven silks, immaculately layered. Each addition and layer symbolizes a lesson fully learned.
XP Cost: 2 Cost: 50,000 Silver Traits: Uncommon, Medium, Equipment, Armor 2, Light Armor
Materials: Silk Enchantments: 1
Effects: Grants +2 Armor points to the wearer.
Protection II
+2 to the wearer’s AC.
Traits: Uncommon, Uncombinable
Tops
Clothing designed to cover the upper half of a creature’s body.
Blueblood Shirt
A type of enchanted shirt or blouse that is used heavily by royalty and mercenaries. For that extra layer of protection, even when unarmored. Typically made of a silken blend of various colors.
XP Cost: 1 Cost: 10,000 Silver Traits: Uncommon, Small, Armor 1, Equipment
Materials: Silk, Cloth Enchantments: 1
Effects: Grants 1 Armor point to the wearer.
Armor
Grants an additional 5 Armor Points to the wearer.
Bottoms
Clothing designed to cover the lower half of a creature’s body.
Blueblood Bottoms
A type of enchanted leggings, pants or skirt that is used heavily by royalty and mercenaries. For that extra layer of protection, even when unarmored. Typically made of a silken blend of various colors.
XP Cost: 1 Cost: 10,000 Silver Traits: Uncommon, Small, Armor 1, Equipment
Materials: Silk, Cloth Enchantments: 1
Effects: Grants 1 Armor point to the wearer.
Armor
Grants an additional 5 Armor Points to the wearer.
Underclothes
Clothing designed to cover the creature’s sex organs or designed for societal modesty norms.
Blueblood Underwear
A type of underclothing that is used heavily by royalty and mercenaries. For that extra layer of protection in any situation. Typically made of a silken blend of various colors.
XP Cost: 1 Cost: 10,000 Silver Traits: Uncommon, Small, Armor 1, Equipment
Materials: Silk, Cloth Enchantments: 1
Effects: Grants 1 Armor point to the wearer.
Armor
Grants an additional 5 Armor Points to the wearer.
Belts
Equipment designed to cinch around the waist.
Belt of the Mighty
XP Cost: 2 Cost: 100,000 Silver Traits: Rare
Item HP: 10 Enchantments: 2
Strength Boost
The item temporarily grants the user +10 to Strength.
Activation: Motion
Effect: The Wearer Gains +10 to Strength(+5 to associated rolls) for up to 1 Minute(6 Rounds).
Weight Limit: 1,000 lbs.
Usage: 1 Charge, Recharges 1 Charge after 8 Hours.
Resizing
The item resizes when placed on a new user.
Usage: Once per 24 hour period.
Footwear
Clothing/Equipment designed to be worn on or around the feet.
Blueblood Boots
A type of footwear that is used heavily by royalty and mercenaries. For that extra layer of protection. Typically made of leather of various colors.
XP Cost: 1 Cost: 10,000 Silver Traits: Uncommon, Small, Armor 2, Equipment
Materials: Leather Enchantments: 1
Effects: Grants 2 Armor point to the wearer.
Armor
Grants an additional 5 Armor Points to the wearer.
Winged Sandals
A pair of fine leather thronged sandals with white dove feathers sprouting from the outside of each ankle.
XP Cost: 2 Cost: 100,000 Silver Traits: Rare
Item HP: 10 Enchantments: 1
Effects: Grants +2 Armor points to the wearer.
Flight
The item functions as a Flying Vehicle.
Driver required to control flight path.
Speed: 10 Meters per Round
Handling: 4 Meters per Movement
Weight Limit: 200 kg.
Usage: Limitless
Swiftstep Boots
Fine leather boots with decorative silver accents and spurs.
XP Cost: 2 Cost: 40,000 Silver Traits: Rare
Item HP: 10 Enchantments: 1
Effects: Grants +2 Armor points to the wearer.
Speed
The item grants the user the ability to move incredibly quickly when Activated.
Activation: Motion
Effect: +10 Meters Distance per Movement until the end of your Next Turn.
Weight Limit: 150 kg.(330lbs)
Usage: 1 Charge Capacity, Recharges 1 Charge after 3 Hours.
Hoverstep-Boots
Red velvet boots with gold and silver filigree.
XP Cost: 3 Cost: 50,000 Silver Traits: Rare
Item HP: 10 Enchantments: 1
Hover
The item grants the user the ability to Hover up to 6 Meters per Round.
Distance: 6 Meters
Weight Limit: 500 lbs.
Usage: Limitless
Accessories
Equipment that can typically be worn and serves a function, such as storage or decoration.
Pocket Pocket
A finely pouch pocket that is larger on the inside.
XP Cost: 4 Cost: 60,000 Silver Traits: Rare, Medium, Equipment
Materials: Cloth, Beads Item HP: 10 Enchantments: 2
Storage
The bag contains a 1 Sq. Meter/ 250 kg(550 lbs.). magical storage compartment.
The Opening cannot open more than 30 cm(10 in). wide/tall.
Indestructible
The Item cannot be destroyed by mundane means.
Usage: Limitless
Silverflow Purse
A highly decorative purse made with a metallic weave of copper and silver threads, accented with pearls.
XP Cost: 4 Cost: 120,000 Silver Traits: Rare
Materials: Silver, Copper, Pearl
Item HP: 10
Enchantments: 1
Silverflow
The item contains an unlimited supply of Silver Coins.
Activation: Motion
Effect: When activated by reaching into or pouring out the container, the enchantment releases up to 50, 20 gram, Silver Coins/1 kg(2.2 lbs) of Silver per hour. The purse must be tipped upright and back down via a motion once per hour in order to generate a constant flow of silver. The mint is whatever form of coin with which the user is most familiar. Narrator decides.
Usage: Limitless
Enchanted Objects
Enchanted objects are items or possessions, rather than wearable equipment.
Arcane Oculus
A finely crafted hand held mirror with silver decorations.
XP Cost: 2 Cost: 20,000 Silver Traits: Rare
Materials: Silver, Glass, Wood Item HP: 10 Enchantments: 1
Arcane Communications
Activation: Motion
Range: 2,000 Kilometers
Effect: Once activated, the user can see and verbally communicate through other items enchanted with the same enchantment. They can only connect to other users of which they are aware. The user may choose to decline or ignore Arcane Communications made to their device using a Motion.
Usage: Limitless
Everlight Torch
A metal torch with a small brazier at its top. A leather hand wrap has been affixed to the handle to insulate the users hands.
XP Cost: 4 Cost: 30,000 Silver Traits: Rare
Enchantments: 2
Torch/Mace
This item functions as both a Torch and a Mace.
Melee Attack Bonus: +1
Damage: 1d6+1 Blunt or Burn Damage(while ignited).
When wielded with 2 Hands, the weapon deals an additional +1 Blunt/Burn Damage.
*All Damage and Attack Bonuses included.
Generate Fire
The enchantment generates a constant supply of fire when activated.
Traits: Rare
Activation: Motion
Effect: When activated, the enchantment releases a constant stream of Fire. If collected it amounts to 1 kg(2.2 lbs) or 1 liter(1.05 qts) of gasses and carbon per hour.
Fire generates dim light 6 meters in each direction. Can Ignite flammable materials or substances.
Usage: Limitless
Enhancement
The item gains +1 to Attack and Damage Rolls when wielded as a weapon.
Traits: Uncommon
Flying Carpet
A thick colorful woven carpet with silver trim and tassels.
XP Cost: 5 Cost: 250,000 Silver Traits: Rare, Large, Vehicle
Enchantments: 4 Size: 2x2 Meters Wide & 4 cm Thick
Flight
The item functions as a Flying Vehicle.
Driver required to control flight path.
Speed: 10 Meters per Round Handling: 4 Meters per Movement
Weight Limit: 400 kg. Usage: Limitless
Elevator
The item grants the user the ability to Raise and lower Objects and Creatures.
Speed: 10 Meters per Round Weight Limit: 400 kg.
Usage: Limitless
Hover
The item grants the user the ability to Hover in place.
Weight Limit: 400 kg. Usage: Limitless
Indestructible
The Item cannot be destroyed by normal means.
Usage: Limitless
Incognito Kit
A magically enchanted makeup kit. A simple touch up with this kit can change your whole look.
XP Cost: 3 Cost: 60,000 Silver
Traits: Rare Enchantments: 1
Disguise
The item allows its user to magically alter their facial features.
Activation: Motion
Effect: The user may cover, alter or disguise their facial features in whatever way they please, including, eye, ear, skin, scale, horn, fur, feather and hair changes. The disguise is illusory and is dispelled if the item is removed from the user’s person or destroyed. Creatures that touch the wearer’s face will feel any features present on their real face rather than those presented in the disguise. Recreating a specific face requires an accompanying Fine Motor or Arcane Skill Roll. The higher the skill roll, the more convincing the portrayal.
Usage: 1 Charge Capacity, Recharges 1 Charge after 1 Minute.
Mage Lamp
A small crystal encased in a metallic housing resembling a lantern. Often used by student mages and those with limited magical talent.
XP Cost: 1
Cost: 10,000 Silver
Traits: Rare
Enchantments: 1
Illumination
The item glows brightly when Activated, increasing the surrounding light level.
Activation: Motion, 1 Mana
Effect: Generates Bright light up to 10 Meters Away and/or Dim Light up to 30 Meters Away for up to 3 hours after activation.
Usage: Limitless
Mage's Staff
A wooden staff made for mages in order to better focus their spells. In arcane circles and academies it is often used as symbol of arcane power and academic accomplishment. Staffs are difficult to conceal and are an obvious sign of arcane power in magical settings, but allow the caster to wield them with 2 hands to greater effect.
XP Cost: 3
Cost: 100,000 Silver
Traits: Rare, Medium, Long
Item HP: 14
Enchantments: 3
Mana Increase
Effect: Your maximum mana pool is increased by 1 while wielding this item in a free hand.
Spell Focus II
Effect: Targeted Spells that are Cast while wielding this Spell Focus with 1 hand are made with a +2 to the Attack and Damage Rolls. Spells that would normally require 2 Hands to cast can be cast with 1 hand while wielding this item.
In addition, while wielding this item with 2 hands, the caster increases the range of all spells by 5 Meters, adds 2 Damage to non-targeted spells and increases their Spell Save DC's by 2.
Selective
The item will only grant its magic to creatures of a certain Type, Archetype, Species or Moral Compass(the narrator chooses who will be permitted to wield its power).
Usage: Limitless
Mage's Wand
A wooden wand made for mages in order to better focus their spells. In arcane circles and academies it is often used as symbol of arcane power and academic accomplishment. Wands are small, concealable and easy to use; the first choice of many mages.
XP Cost: 3
Cost: 100,000 Silver
Traits: Rare, Small, Concealable
Item HP: 8
Enchantments: 3
Mana Increase
Effect: Your maximum mana pool is increased by 1 while wielding this item in a free hand.
Spell Focus
Effect: Targeted Spells that are Cast while wielding this Spell Focus are made with a +2 to the Attack and Damage Rolls. Spells that would normally require 2 Hands to cast can be cast with 1 hand while wielding this item.
Selective
The item will only grant its magic to creatures of a certain Type, Archetype, Species or Moral Compass(the narrator chooses who will be permitted to wield its power).
Usage: Limitless
Enchanted Weapons
Enchanted weapons are any item whose primary function or design is to deal harm or act in self defense that has been magically enchanted.
Flame Blade
A small, ornate shortsword that ignites into brilliant flame whenever it is drawn from its sheath.
XP Cost: 1
Cost: 20,000 Silver
Traits: Rare, Small, Concealable, Quick Strike, Finely Crafted
Item HP: 18
Range: Melee(1 Meter)
Attack: 1d20 + 1 + Melee Attack Modifiers
Damage: 1d6 + 1d4 + 1 + STR or DEX Modifier
Enchantments: 1
Flame Blade
Effect: The weapon's damage is converted to Burn Damage and deals 1d4 burn damage in addition to its standard weapon damage.
Special: This weapon can be used to ignite flammables and start fires.
Usage: Limitless
Phantom Shot Bow
A beautifully crafted recurve bow with arcane markings and a lack of arrow rest.
XP Cost: 1
Cost: 20,000 Silver
Traits: Rare, Finely Crafted, Ranged, Quick Reload, Single Shot
Item HP: 12
Range: 50/100 Meters
Attack: 1d20 + 1 + Ranged Attack Modifiers
Damage: 1d8 + 4 Puncture Damage
Enchantments: 1
Phantom Projectile
Effect: The weapon does not need to expend ammunition to fire. It instead generates phantom projectiles whenever the weapon is fired. The projectiles disappear within 1 minute of being fired and cannot be recovered.
Usage: Limitless
Gigawatt Spear
A beautiful metal spear, covered in detailed carvings of battles, polished to a mirror finish.
XP Cost: 1
Cost: 20,000 Silver
Traits: Rare, Long, Reach, Finely Crafted
Item HP: 18
Range: 2 Meters
Attack: 1d20 + 1 + Melee Attack Modifiers
Damage: 1d8 + 1d6 + 1 + STR or DEX Modifier
Enchantments: 1
Flame Blade
Effect: The weapon's damage is converted to Electrical Damage and deals 1d6 Electrical damage in addition to its standard weapon damage.
Special: This weapon can be used to electrify conductive surfaces and materials to a distance of up to 6 meters (such as Metal or Water) for 1d6 Electrical Damage per Round via physical contact with the surface or substance. This requires an Action to engage and once engaged you cannot move or make attacks with this weapon without ending the effect.
Usage: Limitless