Elves

Elves resemble humans in many ways, including hair, skin hair and eye color. Elves differ in that they have long pointed ears and exceptionally lithe and light frames. They also tend to have sharp elongated features, clear skin and are incapable of growing facial hair.

Elves

Description

Elves resemble humans in many ways, including hair, skin hair and eye color. Elves differ in that they have long pointed ears and exceptionally lithe and light frames. They also tend to have sharp elongated features, clear skin and are incapable of growing facial hair.

Subspecies

Choose a Subspecies from the following options.

Golden Elf

Medium / Humanoid / Biped

Average Height 210 cm
Average Weight 50 kg
Lifespan 1,000-2,000 Years
Age of Adulthood 77
Attribute Modifiers +2 CHA
Movement Speed 6 Meters 
Movement Types Walking
Creature Size / HP Die Type Medium / d8
Languages Elvish and Uman

Description

Golden elves see themselves as the most pure descendants of true or ancient elves. Their olive skin often has metallic properties reminiscent of gold. Their hair is often shades of golden and silver blondes adding to their mystique. They are also taller than most elves, measuring in at an average of 210 cm; All traits believed to be associated with the original elves. Because of these qualities, many humanoids find them to be unnaturally charming.

Traits

Golden Child

Gain a Miscellaneous +2 on Charm Skill Rolls.

Fey Touched

Acquire a Tier I Faye Witchcraft of your choice. You may cast it using Panache in place of the Mana Cost.

Long Lived

All elves are exceptionally long lived and it is said that elves that live in the fey realm are truly immortal.

Gain training in 2 Skills of your choice.

Skill Diligence

Elves tend to master skills more completely due to their long lives and natural propensity towards perfectionism.

Gain a Miscellaneous +1 on all Trained Skills.

Twilight Elf

Medium / Humanoid / Biped

Average Height 170 cm
Average Weight 45 kg
Lifespan 1,000-2,000 Years
Age of Adulthood 77
Attribute Modifiers +2 DEX
Movement Speed 6 Meters 
Movement Types Walking
Creature Size / HP Die Type Medium / d8
Languages Elvish and Uman

Description

The jungle and rainforest dwelling Twilight Elves have distinctly darker skin, hair and eyes compared to other subspecies of elf. Twilight elves rarely venture out of the deep jungles they call home, but when they do they are highly sought after as thieves, scouts, guides and mercenaries.

Traits

Jungle Survivalist

You can identify Jungle and Forest Creature and Plant types with a DC 10 Perception, Investigation or Survival Skill Roll. You always know which direction is north and the current time while in Jungles or Forests.

Natural Camouflage

Misc. +2 to stealth Skill Rolls in Dim or Dark Lighting Conditions.

Long Lived

All elves are exceptionally long lived and it is said that elves that live in the fey realm are truly immortal.

Gain training in 2 Skills of your choice.

Skill Diligence

Elves tend to master skills more completely due to their long lives and natural propensity towards perfectionism.

Gain a Miscellaneous +1 on all Trained Skills.

Pale Elf

Medium / Humanoid / Biped

Average Height 170 cm
Average Weight 45 kg
Lifespan 1,000-2,000 Years
Age of Adulthood 77
Attribute Modifiers +2 INT
Movement Speed 6 Meters 
Movement Types Walking
Creature Size / HP Die Type Medium / d8
Languages Elvish and Uman

Description

The cave dwelling Pale Elves have distinctly lighter hair, skin and eye colorations and improved night vision. Pale Elf society is very different from that of most other humanoid species, because of this, Pale Elves tend to have a hard time adjusting to all these new concepts such as courtesy and kindness and are often treated poorly by other humanoid species due to their reputation for callous behavior and cruelty.

Traits

Tunnel Senses

You can identify stone types with a DC 10 Perception, Investigation or Survival Skill Roll. You always know which direction is north and the current time while underground.

Night Vision

Can see without penalty in Dim and Dark light levels.

Light Sensitive: You have -2 to Perception, Investigation and Survival Skill Rolls while in Well Lit or brighter Lighting Conditions.

Long Lived

All elves are exceptionally long lived and it is said that elves that live in the fey realm are truly immortal.

Gain training in 2 Skills of your choice.

Skill Diligence

Elves tend to master skills more completely due to their long lives and natural propensity towards perfectionism.

Gain a Miscellaneous +1 on all Trained Skills.

Wood Elf

Small / Humanoid / Biped

Average Height 120 cm
Average Weight 40 kg
Lifespan 3,000-5,000 Years
Age of Adulthood 111
Attribute Modifiers +2 DEX or +2 WIS
Movement Speed 6 Meters 
Movement Types Walking
Creature Size / HP Die Type Small / d6
Languages Elvish and Uman

Description

Wood elves are much shorter than other elven subspecies and are more closely bonded to the forests they inhabit than any other sentient race. Due to reasons still not completely understood, wood elves live even longer than their taller cousins. Many wood elves serve as druidic servants of nature at some point in their life due to their societal dedication to the natural cycle of life. Wood elves are famous for their grown homes that take hundreds of years to build but are grown entirely out of trees and other plants, making it a natural and self-sustaining dwelling for several generations to come.

Traits

Hidden Knowledge of Botany

Add a Destiny Die to all Survival and Knowledge Skill Rolls that involve plants, vegetation or botany of any kind.

Long Lived

All elves are exceptionally long lived and it is said that elves that live in the fey realm are truly immortal.

Gain training in 2 Skills of your choice.

Skill Diligence

Elves tend to master skills more completely due to their long lives and natural propensity towards perfectionism.

Gain a Miscellaneous +1 on all Trained Skills.

Abilities

Plant-Kin

This species can psychically communicate with plant life they can touch. This allows them to roll CHA based Skill Checks vs plants and if successful, convince them to do things like: grow, blossom, fruit or move. Grow and Move can never be more than one Meter total distance moved and the user can only make contact with one plant at a time.