Elementalists

Elementalists are a type of caster whose abilities stem from the elemental sprites that surround them. They gain abilities in a unique elemental spell tree by the element type.

Elementalists

There are four main types of elementalists. They are: Dancers, Mancers, Speakers and Shapers. Dancers use fluid and mesmerizing movements to influence the behavior of elemental sprites. Mancers use their overpowering intellect to influence and control elemental sprites. Speakers use charm and charisma to manipulate and delight elemental sprites. Shapers use their dominating wills to direct the movements and desires of elemental sprites.

Elementalist Type

Select a type of Elementalist

Elementalist Dancer

Elementalist Dancers have a unique connection to the elements that grants them the ability to use Focus and cause the sprites within elements to respond directly to their rhythmic movements, allowing them to take on shapes and properties they would not normally take.

XP Cost: 4 Prerequisites: Dexterity 14 or higher

Elementalist Mancer

Elementalist Mancers have a special connection to the Elements that grants them the ability to use Brainstorms to influence elemental sprites and cause them to take on shapes and properties they would not normally take.

XP Cost: 4 Prerequisites: Intellect 14 or higher

Elementalist Shaper

Elementalist Shapers have a special connection to the Elements that grants them the ability to exert their Willpower over various elemental sprites and cause them to take on shapes and properties they would not normally take.

XP Cost: 4 Prerequisites: Wisdom 14 or higher

Elementalist Speaker

Elementalist Speakers have the ability to speak and communicate with elemental sprites and can use their Panache to convince the sprites to reshape and reform certain “Elements of Reality” in which they reside or congregate.

XP Cost: 4 Prerequisites: Charisma 14 or higher

Playing an Elementalist

When you acquire any of the above Archetype you gain the following:

Training

Gain Training in Arcana and 2 of the following Skills: Acrobatics, Driving, Athletics, Perception, Survival, Knowledge or Fine Motor.

Gain training in the use of 1 Weapon Type of your choice.

Equipment

Acquire a Common Suit of Light Armor of your choice.

Acquire a Common Weapon of your choice.

Ability

Elementalist Gain Access to and the Ability to Activate Elementalist Magic.

Gain 1 Core Element Type of Elementamancy at no XP Cost.

You can See and Interact with Elemental Sprites in all Core Elements of Reality.

You are learning what sprites respond to and the more you learn the more you can affect the elements they inhabit.

You use Focus, Willpower, Brainstorms or Panache to Activate all Elementalist Abilities acquired. Choose one at time of character creation or Acquisition of this Archetype.

Trait

Elemental Affinity Choose a Core Element Type.

You add +1 to Attacks and Skill Rolls when Activating Elementalist Abilities of the chosen Element Type.

Traits and Abilities

Purchase with XP

Traits

Strong Willed

XP Cost: 2 Prerequisites: Elementalist

Gain Training in Wisdom Saving Throws. You may now add your Training Bonus to Wisdom Saving Throws.

Mental Fortitude

XP Cost: 2 Prerequisites: Elementalist

Gain Training in Intellect Saving Throws. You may now add your Training Bonus to Intellect Saving Throws.

Emotional Awareness

XP Cost: 2 Prerequisites: Elementalist

Gain Training in Charisma Saving Throws. You may now add your Training Bonus to Charisma Saving Throws.

Nimble

XP Cost: 2 Prerequisites: Elementalist

Gain Training in Dexterity Saving Throws. You may now add your Training Bonus to Dexterity Saving Throws.

Strong

XP Cost: 2 Prerequisites: Elementalist

Gain Training in Strength Saving Throws. You may now add your Training Bonus to Strength Saving Throws.

Resilient

XP Cost: 2 Prerequisites: Elementalist

Gain Training in Constitution Saving Throws. You may now add your Training Bonus to Constitution Saving Throws.

Quieted Mind

XP Cost: 2 Prerequisites: Elementalist

You Reduce the Cost to Sustain all Elementalist Magic by ½.

Superior Will

XP Cost: 2 Prerequisites: Elementalist

Increase your Maximum Willpower by 2.

Big Brain

XP Cost: 2 Prerequisites: Elementalist

Increase your Maximum Brainstorms by 2.

Charasmatic

XP Cost: 2 Prerequisites: Elementalist

Increase your Maximum Panache by 2.

Limber

XP Cost: 2 Prerequisites: Elementalist

Increase your Maximum Focus by 2.

Elemental Presence

XP Cost: 2 Prerequisites: Elementalist

You may reduce the Initial Willpower Cost to Activate Elementalist Magical Abilities by -1.

Strong Willed

XP Cost: 2 Prerequisites: Elementalist

When you Spend an Action to use your Elementalist Magic to deal Damage you deal an additional 1d6 Damage of the same Damage Type.

Expanded Control

XP Cost: 2 Prerequisites: Elementalist

When you use your Motion to Cast Elementalist Magic you may add +2 to whatever amount is listed, whether it be in Centimeters, Meters or Kilometers.

Long Willed

XP Cost: 2 Prerequisites: Elementalist

Your Range for all Elementalist Magic is increased by +5 Meters

Sprite Friend

XP Cost: 4 Prerequisites: Elementalist

These particular sprites like you so much that they go easy on you, after all, they are only bending the laws of physics, not breaking them.

Choose a Core Element: Air, Earth, Fire, Water, Light, Shadow, Flesh or the Metaphysical.

You are now considered to have Resistance to Damage Dealt by the Chosen Element.

Sprite Kin

XP Cost: 6 Prerequisites: Elementalist

These particular sprites view you as family and cannot bear to harm you, after all, they are only breaking some of the laws of physics, not all of them.

Choose a Core Element: Air, Earth, Fire, Water, Light, Shadow, Flesh or the Metaphysical.

You are now considered to have Immunity to Damage Dealt by the Chosen Element.

Abilities

Derivative Sprite Vision

XP Cost: 2 Prerequisites: Elementalist

You can See and Interact with Elemental Sprites in all Derivative Elements of Reality.

Elemental Mastery

XP Cost: 3 Prerequisites: Elementalist

You gain an Additional Action for the purpose of Casting Elemental Magic.

Strong Connection

XP Cost: 2 Prerequisites: Elementalist

You gain an Additional Motion for the purpose of Casting Elemental Magic.