Dropkick
Knocks a large or smaller enemy prone, deals blunt damage and may throw them a short distance.
[Might Maneuver] [Unarmed]
Allows the user to knock an enemy prone and may throw them a short distance.
Maneuver Tier | I |
---|---|
Action Type | Attack Action |
Might Cost | 1 |
Range | Melee |
Prerequisites | None |
Sustain | No |
Effect : Make an Unarmed Attack vs a Large or Smaller Sized opponent within Range. If you Hit you deal 2d4 + your STR or DEX Modifier Blunt Damage.
Add 1 Damage for each meter of movement you expended prior to making this Attack.
You are automatically Knocked Prone after performing this Maneuver.
Large or smaller creatures Hit by this Attack must Roll a Strength or Dexterity Saving Throw. The DC is equal to the your Maneuver Save DC.
Fail : Creatures that Fail the Saving Throw are Thrown 1d4 Meters and Knocked Prone.
Pass : Creatures that Pass the Saving Throw are simply Knocked Prone.
Overpower : Spend 1 additional Might to:
- Add 2 to this Maneuver’s Attack Roll, or
- Add 2 to the Damage Roll if this Maneuver’s Attack Hits, or
- Increase the Throw distance of this Maneuver by 1 Meter, or
- Reduce the Movement Cost to Stand from Prone by 1 Meter.