Drop Point

Can deal extra damage to a creature you land on while falling and breaks the damage from the fall if successful.

Allows the user to deal additional damage to creatures they fall on and can break their fall entirely if successful.

Maneuver Tier I
Action Type Attack Action
Might Cost 1
Range 20 Meters
Prerequisites 3+ Meter Fall
Sustain No

Effect : While falling above a medium or larger enemy, roll an Attack and an Athletics Skill Roll, you gain a Situational +1 to Hit per size category the target is above Medium. The DC for the Skill Roll is equal to 10 + 1 per every 2 meters of total fall distance.

Succeeding the skill roll adds +2 to your Attack Roll and +2 damage per Meter of total distance fallen. Failing the Skill Roll reduces your Attack Roll by ½ the Total and grants no additional damage. Hitting the creature deals your weapon’s attack damage as well as any additional damage granted from the fall. Your fall is considered to have been broken and you receive No Damage. You end your Movement in an empty space of your choice adjacent to the target. Missing the Attack Roll considers the faller to have Missed the creature entirely and the creature receives Fall Damage as normal.

Overpower : Spend 1 additional Might to add +2 to this Maneuver’s Attack Roll, Or add +2 to the Athletics Skill Roll required for this Maneuver, Or add +2 to the Damage Roll if this Maneuver’s Attack Hits, Or Increase the maximum Range of this Maneuver by 10 Meters.

Critical : Critical Hits with this Maneuver cause Large Sized or smaller targets to additionally be Knocked Prone.