Drop Point
Can deal extra damage to a creature you land on while falling and breaks the damage from the fall if successful.
[Might Maneuver] [Mobility]
Allows the user to deal additional damage to creatures they fall on and can break their fall entirely if successful.
Maneuver Tier | I |
---|---|
Action Type | Attack Action |
Might Cost | 1 |
Range | 20 Meters |
Prerequisites | 3+ Meter Fall |
Sustain | No |
Effect : While falling above a medium or larger enemy, you may Activate Drop Point. To do so, roll a Melee Attack and an Athletics Skill Roll.
You gain a Situational +1 to Hit on your Attack Roll per size category the target is above Medium(+5 limit).
The DC for the Athletics Skill Roll is equal to 10 + 1 per every 2 full meters of total distance fallen.
Skill Roll Success: Succeeding the skill roll adds +2 to your Attack Roll and +2 damage per Meter of total distance fallen.
Skill Roll Failure: Failing the Skill Roll reduces your Attack Roll by ½ the Total and grants no additional damage.
Attack Hits: Hitting the creature deals your weapon’s attack damage as well as any additional damage granted from the fall. Your fall is considered to have been broken and you receive No Damage. You end your Movement in an empty, unoccupied space of your choice adjacent to the target.
Missed Attack: Missing the Attack Roll considers the faller to have Missed the creature entirely and the creature receives Fall Damage as normal.
Overpower : Spend 1 additional Might to:
- add +2 to this Maneuver’s Attack Roll, or
- add +2 to the Athletics Skill Roll required for this Maneuver, or
- add +2 to the Damage Roll if this Maneuver’s Attack Hits, or
- Increase the maximum Range of this Maneuver by 10 Meters.
Critical : Critical Hits with this Maneuver cause Large or smaller Sized targets to be Knocked Prone.