Dragons Breath

An Elemental Breath Spell based on the Dragon granting the Caster their powers.

Tier II - Draconic - Witchcraft

An Elemental Breath Spell based on the Dragon granting the Caster their powers.

Choose one type of breath below when acquiring this spell. This spell may be taken multiple times.

Swamp Dragon Breath

A fiery explosion launched at range.

Spell Tier II
Action Type Action
Mana Cost 2
Range 1 Meter Blast within 20 Meters 
Requirements Voice
Sustainable No
Spell Traits Audible, Visible

Effect : You generate a fiery projectile and launch it to a Target Tile within Range creating a 1 Meter Blast Area that includes and surrounds the Targeted Tile. Creatures within the Area Must make a Dexterity or Constitution Saving Throw. The DC is equal to the Casters Spell Save DC. If they Fail they are dealt 2d6 Burn Damage. Objects and Structures are automatically dealt this damage. When Creatures Succeed they are dealt ½ Damage.

Overpower : The caster can spend 1 additional Mana to Increase the Range of this Spell by 5 Meters, Or increase the Damage this Spell deals by +1d6 Burn Damage, Or increase the DC to resist this casting of the spell by 2.

Forest Dragon Breath

A blast of all consuming acid.

Spell Tier II
Action Type Action
Mana Cost 2
Range 5 Meter Cone
Requirements Voice
Sustainable No
Spell Traits Audible, Visible

Effect : You generate a 5 Meter Cone of Acid.

Creatures within the Area Must make a Dexterity Saving Throw. The DC is equal to the Casters Spell Save DC, if they Fail they are dealt 2d8 Acid Damage. Objects and Structures are automatically dealt this damage. This Spell Ignores the standard Resistances typically granted to Object and Structures. If Creatures Succeed they are dealt ½ Damage.

Overpower : The caster can spend 1 additional Mana to Increase the Range of this Spell by 1 Meter, Or increase the Damage this Spell deals by +1d6 Acid Damage, Or increase the DC to resist this casting of the spell by 2.

Frost Dragon Breath

A breath of supercooled air.

Spell Tier II
Action Type Action
Mana Cost 2
Range 5 Meter Cone
Requirements Voice
Sustainable No
Spell Traits Audible, Visible

Effect : You generate a 5 Meter Cone of Supercooled Breath. Creatures within the Area Must make a Dexterity Saving Throw. The DC is equal to the Casters Spell Save DC, if they Fail they are dealt 2d6 Frost Damage. Objects and Structures are automatically dealt this damage. Creatures that Succeed they are dealt ½ Damage.

Overpower : The caster can spend 1 additional Mana to Increase the Range of this Spell by +1 Meters, or Increase the Damage this Spell by +1d6 Frost Damage, or Increase the DC to resist this casting of the spell by 2.

Stone Dragon Breath

Send an arcane stone hurling towards your enemy with incredible accuracy.

Spell Tier II
Action Type Action
Mana Cost 2
Range 20 Meters
Requirements Voice
Sustainable No
Spell Traits Audible, Visible

Effect : You generate a Projectile of arcane Stone and send it flying towards a Target within Range. The Target Must roll a Dexterity Saving Throw. The DC is equal to the Casters Spell Save DC, if the Target Fails, they are dealt 4d6 Blunt Damage and Large or smaller creatures are knocked prone. Objects and Structures are automatically dealt this Damage. If the Target Succeeds, they are dealt ½ damage and suffer no other effects..

Overpower : The caster can spend 1 additional Mana to Increase the Range of this Spell by 10 Meters, or Increase the Damage this Spell deals by +1d6 Blunt Damage, or Increase the DC to resist this casting of the spell by 2.

Storm Dragon Breath

Generates a devastating beam of electrical energy.

Spell Tier II
Action Type Action
Mana Cost 2
Range 10 Meter Beam
Requirements Voice
Sustainable No
Spell Traits Audible, Visible

Effect : You generate a straight beam of concentrated Electrical energy 1 Meter Wide and up to this Spells Range in Distance. Creatures within the Beams Area Must make a Dexterity Saving Throw. The DC is equal to the Casters Spell Save DC, if they Fail they are dealt 2d8 Electrical Damage. Objects and Structures are automatically dealt this damage. Creatures that Succeed they are dealt ½ Damage.

Overpower : The caster can spend 1 additional Mana to Increase the Range of this Spell by 4 Meters, or increase the Damage this Spell deals by +1d8 Electrical Damage, or increase the DC to resist this casting of the spell by 2.

Volcano Dragon Breath

Generates a gurgle of magma that continues to burn on the ground, creating hazardous terrain.

Spell Tier II
Action Type Action
Mana Cost 2
Range 5 Meter Cone
Requirements Voice
Sustainable No
Spell Traits Audible, Visible

Effect : You generate a  Meter Cone of magma breath. Creatures within the Area Must make a Dexterity Saving Throw. The DC is equal to the Casters Spell Save DC, if they Fail they are dealt 1d12 Burn Damage. Objects and Structures are automatically dealt this damage. If Creatures Succeed they are dealt ½ Damage.

The Magma creates an area of hazardous terrain where it was cast that persists for 1d4 Rounds. Creatures that start their turn in the hazardous terrain generated by this spell are dealt 1d8 Burn Damage.

Overpower : The caster can spend 1 additional Mana to Increase the Range of this Spell by 1 Meters, Or increase the Damage this Spell deals by +2 Burn Damage, Or increase the DC to resist this casting of the spell by 2.