Doom-Spiral
Spin to win.
[Stamina Maneuver] [AOE]
You whirl your weapon(s) around yourself, damaging anything that gets too close.
Maneuver Tier | II |
---|---|
Action Type | Action |
Stamina Cost | 2 |
Range | Melee Range |
Prerequisites | Nothing |
Sustain | 1 Stamina |
Target: All Creatures within Melee Range.
Effect: All Targets must Roll a Dexterity Saving Throw. The DC is equal to your Maneuver Save DC.
Roll a Single Weapon Damage Roll for each Melee Attack Action at your disposal then add your CON and any other damage modifiers.
Saving Throw Failure: Creatures that Fail the Saving Throw are dealt the Full Damage rolled.
Saving Throw Success: Creatures that Succeed one the Saving Throw are dealt Half Damage.
Overpower: Spend 1 additional Might to:
- Add +2 to this Maneuver's DEX Save DC, or
- Add +2 to this Maneuver's Damage Roll.
Sustaining: You may make a Doom Spiral Attack once Per Turn while Sustaining this Maneuver. You cannot Take any other Actions or use Attack Actions and your Movement Speed is reduced to ½ while Sustaining this Maneuver.