Deflector Field

Creates a protective field of energy that can deflect ranged attacks and prevents entry.

Tier III - Abjuration - Spell

Creates a protective field of energy that can deflect ranged attacks and prevents entry.

Spell Tier III
Action Type Action
Mana Cost 5
Range 20 Meters
Requirements Voice and 1 Free Hand
Sustain 3 Mana
Spell Traits Loud, Visible

Effect: The caster forms a field of Kinetic Energy around a large area. The caster designates a wall which covers a number of meters equal to the caster’s Spell Casting Modifier X 5. Each meter of wall must be connected to the main field by at least one adjacent connection. The field prevents Creatures and slow moving objects from passing through. The field causes all Ranged Attacks to have Disadvantage when Targeting through the field and all Hit and area effect damage passing through the field is automatically reduced to half. Deflector Field starts with a number of HP equal to the Caster’s Casting Modifier X 20. Deflector Field persists until destroyed or out of range of the caster. Each attack made though the deflector field that misses is considered to Hit the deflector field and deal its damage to the field’s HP pool.

Sustaining: Each round that the caster Sustains Deflector Field they may restore a number of HP equal to the Caster’s Casting Modifier X 2.

Bounceback: Critical failures with any Ranged Attacks made through the or against the field are re-rolled against the attacker with a minus -2 attack penalty.

Overpower: The caster can spend 1 additional mana to increase the number of meters of Wall by 10 Meters,  

Or Increase the range of the spell by 10 Meters,

Or Increase the starting HP of the Field by 10 HP.