Death Spiral

Spin to win.

[Might Maneuver] [AOE]

You whirl your weapon(s) around yourself, damaging anything that gets too close.

Maneuver Tier II
Action Type Action 
Might Cost 2
Range Melee Range
Prerequisites Nothing
Sustain 1 Might

Target: All Creatures within Melee Range.

Effect : All Targets must Roll a Dexterity Saving Throw. The DC is equal to your Maneuver Save DC.

Roll a Single Weapon Damage Roll for each Melee Attack Action at your disposal then add your STR and any other damage modifiers.

Saving Throw Failure: Creatures that Fail the Saving Throw are dealt the Full Damage rolled.

Saving Throw Success: Creatures that Succeed one the Saving Throw are dealt Half Damage.

Overpower : Spend 1 additional Might to:

  • Add +2 to this Maneuver's DEX Save DC, or
  • Add +2 to this Maneuver's Damage Roll.

Sustaining : You may make a Death Spiral Attack once Per Turn while Sustaining this Maneuver. You cannot Take any other Actions or use Attack Actions and your Movement Speed is reduced to ½ while Sustaining this Maneuver.