Death Curse
Causes a Curse of the caster’s choice to be automatically placed on any creature that “kills” the caster.
Tier III - Underworld - Witchcraft
Causes a Death Curse of the caster’s choice to be automatically placed on any creature that “kills” the caster.
| Spell Tier | III |
|---|---|
| Action Type | 1 Hour Incantation |
| Mana Cost | 3-12 |
| Range | Personal |
| Requirements | Voice |
| Sustainable | No |
| Spell Traits | Audible, Visible |
Effect: The caster places a Death Curse within their Mortal Coil. If any creature should deal a Killing Blow to the caster or Cause them to Fail their last Death Saving Throw they become the Target of the Caster’s Death Curse. Choose a Death Curse from the selection below. The curse remains until you cast another death curse or it is triggered by your demise.
| Death Curse | Effect |
|---|---|
| Explosive Curse | The creature receives 1d20 Kinetic Damage Per Mana Point Spent on this Death Curse. This damage cannot be avoided or reduced by any means. |
| Relocating Curse | The Creature is Teleported in a Random Direction(North, East, South or West) 5 km per Mana Point Spent on this Death Curse. |
| Rooting Curse | The Creature is Immobilized for 2 Hours per Mana Point Spent on this Death Curse. |
| Blinding Curse | The Creature is Blinded for 2 Hours per Mana Point Spent on this Death Curse. |
| Maddening Curse | The creature becomes Agitated and begins Hallucinating for 2 Hours per Mana Point Spent on this Death Curse. |
| Necrotic Curse | The creature is dealt 1d12 Necrotic Damage Per Mana Point Spent on this Death Curse. This damage cannot be avoided or reduced by any means and must be subtracted from the creature’s HP. Zombifying: Living creatures slain by Necrotic Damage have a 50% chance (flip a coin to determine) of returning as zombies of Half the slain creatures level(limit level 0) and enter initiative the round after they were slain. Mindless zombies act on their own instincts and move towards and attack any living creature that possesses brain matter that they can detect unless otherwise controlled. Player Characters have a 10% chance of becoming Sapient Zombies(roll a d100 to determine) This chance increases by 10% for every point the character’s Intellect or Wisdom Score was above 10 prior to being slain. |
Overpower: The caster can spend additional Mana to increase the first listed Effect of their chosen Death Curse by a factor of 1x, the more Mana that is invested, the more powerful the effect will be.