Daze or Confuse

Daze or Confuse an opponent with this silver-tongued quip.

[Panache Maneuver] [Dazing] [Confusing]

Attempt to temporarily Daze or Confuse an Opponent with the power of your dumfounding words.

Maneuver Tier II
Action Type Motion
Panache Cost 2
Range 10 Meters / Communications Range
Prerequisites Same Language Understanding
Sustain No

Target: A single sapient creature that can comprehend and understand your spoken or transmitted language(s).

Effect: Roll a Debate, Deception or Intimidate Skill Roll vs your target's Emotional Awareness(EA)(your target’s Insight Skill Modifier + 10).

Hit: If your Skill Roll meets or exceeds your target’s Emotional Awareness, that creature suffers from the Dazed or Confused Condition until the end of their next turn.

Flip a coin or roll a die to determine which Condition effects the target.

Miss: If your Skill Roll does not meet or exceed your target’s Emotional Awareness, they are unaffected.

Overpower: Spend 1 additional Panache to:

  • Add 2 Non-lethal Psychic Damage to this Maneuver's Hit Effect, or
  • Add +5 Meters to this Maneuver's Range, or
  • Add +2 to this Maneuver's Skill Roll.