Dark Priest

Dark priests are powerful religious spellcasters with deep reserves of faith and a large assortment of Invocations from which to choose.

Dark Priest

Dark Priests are devout followers and practitioners of their underworld deity. It is through their faith and devotion that Dark Priests are able to channel power directly from the underworld. The vast majority of those that serve these dark religious orders are Priests, and any studious and devout follower could hope to one day become a great and powerful Dark Priest.

Playing a Dark Priest

XP Cost: 4Prerequisites: Wisdom 14 or higher

Choosing this Archetype grants you the following:

Training

Gain Training in Deception and any 3 of the following Skills; Arcane, Medicine, Intimidate, Charm, Insight, Perception, Investigation or Knowledge.

Gain Training in the use of 1 Melee or Ranged Weapon Type: Axes, Bows, Blades, Clubs, Crossbows, Hammers, Picks, Polearms, Swords etc. When you are Trained to wield a Weapon you may add your Training bonus to all Attack Rolls made with that Weapon.

Equipment

Acquire a Small or Smaller Religious Symbol made of Metal to your Inventory. You are considered to cast all Underworld Invocations through this symbol and are Unable to Cast such Magic if it is lost or destroyed.

Acquire a Common Suit of Light Armor of your choice.

Acquire a Common Blade or Club Weapon of your choice.

Acquire a Common Bundle of your choice.

Ability

Dark Faith You gain the Ability to cast Underworld Invocations that you have Learned and have the necessary Faith to cast.

Select an Underworld Deity whom your character is considered to worship and revere. You may use one of the options provided, use an example from the earth mythos or generate one of your own. Make sure you consult your Narrator before finalizing this decision.

Trait

Well of Faith You gain +2 Faith for the purpose of Casting Invocations. You may treat your Willpower Points as if they were Faith.

Acquire 2 Tier I Underworld Invocations of your choice.

Archetype Ability

Unholy Defense When you Roll Initiative you may Reduce your Faith Maximum by -1 to gain a bonus to your AC equal to your WIS Modifier until the end of Active Combat. You may use a Motion or Reaction to Drop this Magic Defense and Immediately Regain the Faith Used to Initiate this Ability.

You may never gain the benefit of more than 1 Magic Defense type at any time.

Traits and Abilities

Purchase with XP

Traits

Strong Willed

XP Cost: 2 Prerequisites: Dark Priest

Gain Training in Wisdom Saving Throws. You may now add your Training Bonus to Wisdom Saving Throws.

Mental Fortitude

XP Cost: 2 Prerequisites: Dark Priest

Gain Training in Intellect Saving Throws. You may now add your Training Bonus to Intellect Saving Throws.

Emotional Awareness

XP Cost: 2 Prerequisites: Dark Priest

Gain Training in Charisma Saving Throws. You may now add your Training Bonus to Charisma Saving Throws.

Nimble

XP Cost: 2 Prerequisites: Dark Priest

Gain Training in Dexterity Saving Throws. You may now add your Training Bonus to Dexterity Saving Throws.

Well of Faith

XP Cost: 3 Prerequisites: Dark Priest

Your dedication pays off as you unlock hidden reserves of Faith within yourself that you never knew existed. 

Gain +2 to your Faith Pool.

Mountainous Faith

XP Cost: 6 Prerequisites: Dark Priest, Well of Faith

Your extreme devotion has given you faith that could move mountains.

Gain +3 to your Faith Pool.

Well Versed

(Can be taken multiple times)

XP Cost: 1 Prerequisites: Dark Priest

You have acquired more than the average accompaniment of invocations due to your excellent memory and note taking habits.

Acquire 2 Tier I Underworld Invocations of your choice.

Chosen by Demons

(Can be taken multiple times)

XP Cost: 2 Prerequisites: Dark Priest, Well Versed

You have acquired more than the average accompaniment of impressive invocations due to your devout nature

Acquire 2 Tier II Underworld Invocations of your choice.

Dark Inspiration

(Can be taken multiple times)

XP Cost: 3 Prerequisites: Dark Priest, Chosen by gods

You have acquired more than the average accompaniment of powerful Invocations due to your extreme devotion.

Acquire 1 Tier III Underworld Invocation of your choice.

Hellish Words

XP Cost: 2 Prerequisites: Dark Priest

Your infernal words are powerful and precise.

Your Faith Cost for Tier I Underworld Invocations is reduced by ½ .

Unholy Protection

XP Cost: 2 Prerequisites: Dark Priest

You can now choose to exclude any tiles in the area of your Invocation effects. Items and Creatures in those excluded tiles are not targeted and do not receive damage or effects from the spell.

Whispered Invocations

XP Cost: 2 Prerequisites: Dark Priest

You have found your god can hear you when you whisper rather than using any Verbal Components for your Invocations. This allows you to cast spells without breaking stealth.

Perfect Pronunciation

XP Cost: 3 Prerequisites: Dark Priest

Your incantations fly off your tongue with perfect speed and precision allowing you to cast more invocations than the average practitioner.

Gain 1 Additional Spell Attack Action.

Memorized Invocation

XP Cost: 2 Prerequisites: Dark Priest

You know one Tier I Invocation that you can Cast for Zero Faith. You can change which Invocation this is any time you gain new Invocations.

Returning Faith

XP Cost: 2 Prerequisites: Dark Priest

You have learned to reabsorb the energy from Invocations that do not connect with their intended target. 

You do not lose the Initial Faith when your Targeted Spells Miss, only when they Hit. Any Faith used to Overpower a Invocation is still considered to have been spent. This effect only applies to Invocations that have an attack roll and/or require a Spell Attack Action to Cast.

Abilities

Unholy Brand

XP Cost: 2 Prerequisites: Dark Priest

You can use a Motion and Spend 1 Faith to transform your Religious Symbol into an Unholy Brand. This Brand functions as a 1 Handed Spell Weapon and can be wielded by the caster with their Spellcasting Modifier and Training Bonus added to Attack Rolls. The Brand deals 2d8 + Spellcasting Modifier Burn Damage and persists until the wielder stops Holding the Brand.

Twincantations

XP Cost: 2 Prerequisites: Dark Priest

You can pay the Faith Cost for two Spell Attacks prior to making the Attack Rolls, then roll only one of the spell’s Attack Rolls. If it hits both spell attacks are considered to have hit the target and it is dealt the Effects of both Invocations.

Powerful Incantations

XP Cost: 3 Prerequisites: Dark Priest

You have gained the ability to empower your Invocations to increase their lethality. 

You consider all Invocation’s Overpower Options to additionally include "Or add deal 10 Points of Burn Damage to the Effect of this Invocation.