Create Faith Trinket

You imbue a Tiny Item, Piece of Jewelry or an Inscribed, Written or Painted Mark with the Magic of a creature’s personal Faith during its Creation or Modification.

Tier II - Hedge - Witchcraft

You imbue a Tiny Item, Piece of Jewelry or an Inscribed, Written or Painted Mark with the Magic of a creature’s personal Faith during its Creation or Modification.

Spell Tier II
Action Type Full Round Action
Mana Cost 2
Range 1 Meter
Requirements Voice, 2 Free Hands, Tiny Item
Sustainable No
Spell Traits Audible, Visible

Effect : You Modify a Tiny Item, Piece of Jewelry or an Inscribed, Written or Painted Mark in view of the Target of this Spell. The symbols and colors used don’t matter, only adding believability curated to the individual. The Caster may choose a Trinket Effect from the Table below. Potions expire after 24 Hours.

Trinket Type Effect
Protection The Trinket Increases the Wearer’s Total AC by +1 for the next 24 Hours.
Armor The Trinket grants 5 Points of Magical Armor to the Wearer for the next 24 Hours or until the Armor Points are removed via Damage dealt. In which case they recharge at the same rate as the wearer’s HP.
Vigor The Trinket Increases the Wearer’s Total Stamina by +1 for the next 24 Hours.
Might The Trinket Increases the Wearer’s Total Might by +1 for the next 24 Hours.

The Target creature must Roll a Wisdom Saving Throw, the DC is equal to the Casters Spell Save DC. If the Creature Fails, the Trinket’s Effect works on that specific Creature when Worn and the caster is refunded the mana spent on this casting of the spell. If the Creature Passes, they are unaffected by equipping the Trinket.

Overpower : The caster can spend 1 additional Mana to Increase the Spell Save DC for this Casting of the Spell by 2,

Or add 1 additional Effect to the Trinket,

Or spend 2 additional Mana to Enchant 1 additional trinket and target 1 additional creature during this Casting of the Spell.