Create Elixir

You imbue a potion or mixture with the Magic of Intent during its creation.

Tier II - Hedge - Witchcraft

You imbue a potion or mixture with the Magic of Intent during its creation.

Spell Tier II
Action Type Full Round Action
Mana Cost 2
Range 1 Meter
Requirements Voice, 2 Free Hands, Container, Liquid
Sustainable No
Spell Traits Audible, Visible

Effect : You mix an Elixir while pouring Mana and Intent from yourself into the mixture. The ingredients only need to be drinkable in order to be considered ingredients. The Caster may choose an Elixir Effect from the Table below. Elixirs expire after 24 Hours regardless of preservation methods used.

Elixir Effect
Protection The Elixir grants 10 Points of Magical Armor to the Drinker for the next Hour or until the Armor Points are removed via Damage dealt.
Vigor The Elixir Increases the Drinker’s Current or Total Stamina by +2 until they spend that Stamina or an hour elapses.
Might The Elixir Increases the Drinker’s Current or Total Might by +2 until they spend that Stamina or an hour elapses.
Focus The Elixir Increases the Drinker’s Current or Total Focus by +2 until they spend that Stamina or an hour elapses.
Healing The Elixir Restores 2d6 + Caster Modifier HP to the Drinker.
Mana The Elixir Restores 2 Mana to the Drinker.
Mending The Elixir Removes 1 Wound from the Drinker.
Poison The Elixir deals 3d6 + Caster Modifier Poison damage to the Drinker.

Overpower : The Caster can spend 2 additional Mana to Create another dose of the same Elixir with this Casting of the Spell,

Or spend 1 additional Mana to add +2 to any Elixir Effect die rolls or add +1 to any Elixir effect numbers.