Cradites

Cradites are a crab-like species. They are typically tall and imposing with an upper set of large clawed arms, a lower set of smaller grasping arms and two sturdy legs.

Cradites

Medium / Crustacean / Biped

Description

Cradites are a crab-like species. They are typically tall and imposing with an upper set of large clawed arms, a lower set of smaller grasping arms and two sturdy legs. They have no necks to speak of, but their jet black eyes are on stalks, allowing them to reorient their view without turning their bodies. Their bodies are covered in a thick outer shell that protects them from harm. Their shells can range in color, including shades of rust red, brown, orange, green, black, blue and violet. They are often covered in various spines or spikes and have unique shapes depending on their environment of origin.

Society

Cradites are prone to congregations like their smaller brethren from the animal world, but are highly competitive within those congregations. This often results in the formation of feudal and capitalistic Cradite societies. Many cradites believe in pure pragmatism, often to a fault, focusing more on big picture results and less on the details such as individual feelings and relationships.

Subspecies

Ironshell Cradite

Average Height 210 cm
Average Weight 180 kg
Lifespan 90-120 Years
Age of Adulthood 18
Attribute Modifiers +2 STR or +2 CON
Movement Speed 6 Meters W
Movement Types Walking
HP Die Type d8
Languages Cradite and Uman

Traits

Strong Swimmer

You gain Advantage on all Athletics Rolls to Swim.

You have a Swimming Speed equal to your Walking Speed.

Amphibious

Cradites are more comfortable in the water than anywhere else. And must return there regularly.

Suffer a -2 penalty on all Skill and Attack Rolls when unable to submerge in water within the last 12 hours. Gain +1 to all Skill and Attack Rolls while partially or fully submerged in water.

Exoskeleton IV

All Cradites, are covered in a thick chitinous hide that protects their internal organs. They have no internal bones which has pros and cons.

Cannot Wear Medium or Heavy Armor.

Pros: Cradites are considered to have Resistance to Fall Damage and always reduce a number of fall damage dice equal to their constitution modifier to 1.

Cons: Cradite limbs are much easier to sever than other humanoids since a targeted attack would only need to penetrate Flesh rather than both Flesh and Bone. Severed Limbs regrow in 1-4 days.

AC Bonus DEX Saving Throw Bonus Armor Points Item Traits
6 2 18 Natural Armor

Abilities

Natural Weapon - Pincers

All Cradites posses a set of large Crab Claws that many use as their primary striking weapon in any fight.

Damage Damage Types Range Traits
1d10+2 Slash 2 Meters Natural Weapon, Grapple Weapon

Scuttle Cradite

Average Height 210 cm
Average Weight 180 kg
Lifespan 90-120 Years
Age of Adulthood 18
Attribute Modifiers +2 STR or +2 DEX
Movement Speed 6 Meters W
Movement Types Walking
HP Die Type d8
Languages Cradite and Uman

Amphibious

Cradites are more comfortable in the water than anywhere else. And must return there regularly.

Suffer a -2 penalty on all Skill and Attack Rolls when unable to submerge in water within the last 12 hours. Gain +1 to all Skill and Attack Rolls while partially or fully submerged in water.

Exoskeleton III

All Cradites, are covered in a thick chitinous hide that protects their internal organs. They have no internal bones which has pros and cons.

Cannot Wear Medium or Heavy Armor.

Pros: Cradites are considered to have Resistance to Fall Damage and always reduce a number of fall damage dice equal to their constitution modifier to 1.

Cons: Cradite limbs are much easier to sever than other humanoids since a targeted attack would only need to penetrate Flesh rather than both Flesh and Bone. Severed Limbs regrow in 1-4 days.

AC Bonus DEX Saving Throw Bonus Armor Points Item Traits
3 2 12 Natural Armor

Abilities

Natural Weapon - Pincers

All Cradites posses a set of large Crab Claws that many use as their primary striking weapon in any fight.

Damage Damage Types Range Traits
1d10+2 Slash 2 Meters Natural Weapon, Grapple Weapon

Scuttling Sprint

Gain an additional 3 meters of Movement when you use your Action to Sprint.

You may Disengage from Melee Combat using only 2 Meters of Movement, rather than the standard of 3.