Corpse Cloud
An Area Spell that fills the air with a cloud of necrotic particles.
Tier II - Underworld - Witchcraft
[Spell] [Action] [Multi-Target] [Blast] [Zombifying] [Sustainable]
Generates a cloud of necrotic zombifying particles that can be moved and sustained.
| Spell Tier | II |
|---|---|
| Action Type | Action |
| Mana Cost | 2 |
| Range | 1 Meter Blast within 10 Meters |
| Requirements | Voice, 1 Free Hand |
| Sustainable | 2 Mana |
| Spell Traits | Audible, Visible |
Target: Designate a 1 meter Blast Area within Range.
Effect: All living creatures that start their turn within the Blast Area must Roll a CON Saving Throw. The DC is equal to the casters Spell Save DC.
Failure: Creatures that Fail the Saving Throw are dealt 2d6 Necrotic Damage.
Success: Creatures that Succeed on the Saving Throw are dealt half the above damage.
Armor Piercing: This Damage must be subtracted from HP and cannot be prevented by non-magical Armor Points in any way.
Zombifying: Living creatures slain by Necrotic Damage have a 50% chance (flip a coin to determine) of returning as zombies of Half the slain creatures level(limit level 0) and enter initiative the round after they were slain. They start prone and with Half of their Maximum HP.
Mindless zombies act on their own instincts and move towards and attack any living creature that possesses brain matter that they can detect unless otherwise controlled.
PCs have a 10% chance of becoming Sapient Zombies(roll a d100 to determine) This chance increases by 10% for every point above 10 the character’s Intellect or Wisdom Score was above 10 prior to being slain.
Sapient Zombies retain their personality and memories but gain the Zombie Curse which can be found in the Undead Curses and Diseases Section.
Sustaining: While sustaining this spell you can use your Action to move this Spell’s entire Area up to 6 meters.
Overpower: The Caster can spend 1 additional Mana to:
Increase the Cone Range of this Spell by 1 Meter,
Or
Increase the Blast Area of this Spell by 1 Meter,
Or
Add 1d4 Necrotic Damage to this Spell’s Effect,
Or
Increase the Save DC for this instance of the Spell by 2,
Or
Cause the Corpse Cloud’s Area to Move 1 additional Meter while sustaining.