Control Action

Potentially takes control of a single action of a creature within range.

Tier II - Outsider - Witchcraft

Potentially takes control of a single action of a creature within range.

Spell Tier II
Action Type Action 
Mana Cost 2
Range 20 Meters
Requirements 1 Free Hand
Sustain 1 Mana
Spell Traits Imperceptible

Effect : Choose a creature within range, that creature must Roll an Intellect Saving Throw, the DC is equal to the Caster’s Spell Save DC. If the Creature Fails the Saving Throw, they are Lose control of their Next Attack Action, Movement or Motion and the Caster Gains control of their Character’s Next Attack Action, Movement or Motion, Caster’s Choice. Creatures who Pass the saving throw are unaffected and are aware of the mental intrusion.

Overpower : The Caster can spend 1 additional Mana to increase the Range of this Spell by 5 Meters,

Or increase DC for this Spells Saving Throw by 2,

Or spend 2 additional Mana to gain control of 1 additional Action, Movement or Motion.