Conjure Wraith

Conjures a powerful malevolent creature from the spirit realm.

Tier III - Conjuration - Spell

Conjures a powerful malevolent creature from the spirit realm.

Spell Tier III
Action Type Action
Mana Cost 3
Range 10 Meters
Requirements Voice and 1 Free Hand
Sustain 3 Mana
Spell Traits Loud, Bright

Description: With a burst of mana you briefly pull a malevolent creature from the adjacent Spirit Realm into your own.

Effect: The caster conjures a Wraith of Level 5 or lower within Range. Until the end of the caster’s next turn or until this spell is no longer sustained the Conjured Wraith does as you ask and follows simple commands such as “Guard Me”, “Follow”, “Attack” and “Flee” and the creature acts immediately after you in initiative. The Wraith persists until the end of the caster’s next turn or until this spell is no longer being sustained and returns to the spirit realm afterwards. The Wraith returns to the spirit realm if it is reduced to 0 HP or fewer.

Overpower: The Caster can spend 1 additional Mana to increase the Range of this Spell 5 Meters, Or increase the Summoned Wraith’s Level by 1,

Or the caster can spend 3 additional mana to Conjure an additional Wraith of the same type.