Conjure Swarm

Conjures a swarm of biting or stinging insects.

Tier II - Conjuration - Spell

Conjures a swarm of biting or stinging insects.

Spell Tier II
Action Type Action
Mana Cost 3
Range 10 Meters
Requirements Voice and 1 Free Hand
Sustain 2 Mana
Spell Traits Visible, Audible

Description: With a burst of mana the caster pulls a random Insect Swarm from within their realm to their current location.

Effect: A Swarm of Level 3 or lower appears in an adjacent unoccupied space. The Conjured Swarm does as you ask and follows simple commands such as “Guard Me”, “Follow”, “Attack” and “Flee” and the creature acts immediately after you in initiative. The Swarm stops following the caster's commands at the end of their next turn or when this spell is no longer being sustained. The swarm will flee if it starts any turn with less than ¼th of its Maximum HP.  The Swarm returns to its normal behavior as soon as the spell effect ends.

Overpower: The Caster can spend 1 additional Mana to Conjure an Additional Swarm of the same type and level,

Or increase the Range of this Spell 5 Meters,

Or increase the Summoned Swarm’s Level by 1.