Conjure Nightmare

Conjures a Terrible living nightmare.

Tier III - Conjuration - Spell

Conjures a terrifying living nightmare.

Spell Tier III
Action Type Action
Mana Cost
Range 10 Meters
Requirements Voice and 1 Free Hand
Sustain No
Spell Traits Visible, Audible

Description: You send a stream of colored energy out from your hand towards a target Humanoid.

Effect: Target 1 Mortal Creature within Range. That creature must make a Wisdom Saving throw with a DC equal to your Spell Save DC. If they fail, a Nightmare, chosen by the Narrator, at a creature level of 3 or lower is put into play adjacent to the target of Conjure Terror. The summoned creature will always attack the targeted creature first. The summoned creature persists until slain or the target of Nightmare is reduced to 0 or fewer HP or is rendered unconscious. The Nightmare is hostile towards all creatures in sight.

Overpower: The caster can spend 1 additional Mana to increase the creature level of the summoned Nightmare by 1,

Or increase the Range of this spell by 5 meters.