Conjure Golem

Conjures a Golem to serve the caster.

Tier II - Conjuration - Spell

Conjures a Golem to serve the caster.

Spell Tier II
Action Type Action
Mana Cost 4
Range 5 Meters
Requirements Voice and 1 Free Hand
Sustain 2 Mana
Spell Traits Loud, Bright

Description: The caster sends intangible tendrils of energy into a source of the desired element  within range and with a flash of light and a shudder energy a golem is born.

Effect: An elemental Golem, chosen by the Narrator, at a creature level 2 or lower is put into play on a tile adjacent to the indicated Elemental Source within range. It enters initiative with its turn up next. The golem should be of the same elemental type as the indicated source. Stone makes rock Golems, Ceramics make clay Golems, etc. The Golem is under the Conjurer's control and remains powered until the end of their next turn or until this spell is no longer being sustained.

Overpower: The caster can spend 1 additional Mana to increase the creature level of the summoned Golem by 1.