Conjure Abomination

Conjures a powerful Abomination.

Tier III - Conjuration - Spell

Conjures a powerful Abomination.

Spell Tier III
Action Type Action
Mana Cost 6
Range 10 Meters
Requirements Voice and 1 Free Hand, 100 or more kg of non-sentient organic mass. 
Sustain No
Spell Traits Loud, Bright

Description: You send a pulse of shimmering colored energy out from your hand towards a pile of organic matter. It begins to wriggle and worm its way up to finally become a hulking abomination.

Effect: The caster summons an abomination in an unoccupied space within range/adjacent to the Source. The type of abomination is chosen by the Narrator, at a creature level of 4 or lower It enters initiative immediately after the caster. The abomination should match the organic material chosen, refuse should bring forth a trash abomination, dead bodies should create a corpse abomination etc. Any living creatures with a will are not targeted by this spell. Rotting plant matter, refuse, waste, corpses and compost are all acceptable targets for this spell. The abomination behaves normally for an abomination of its type and is hostile to all living creatures, It persists until destroyed or dispelled.

Overpower: The caster can spend 1 additional Mana to increase the creature level of the summoned Abomination by 1.