Cold Snap

Create a large blast of frost damage.

Tier III - Druid Spell

Cause a large nearby area to become unnaturally cold, freezing liquids and dealing frost damage to creatures within the area.

Spell Tier III
Action Type Action
Mana Cost 3
Range 3 Meter Blast within 30 Meters
Requirements Voice, 1 Free Hand
Sustain 3 Mana
Traits Audible, Visible

A great druid can change your summer to deepest winter with a snap of their fingers.

Effect: Use your Action to target a 3 Meter Blast Area within 30 Meters. Creatures in the blast area must roll a Dexterity or Constitution Saving Throw. The DC is equal to the caster’s Spell Save DC.

Fail: Creatures that Fail the Saving throw are dealt 6d6+6 Frost Damage.

Pass: Creatures that Pass the Saving Throw are dealt half the above damage.

Special: Uninsulated liquids in the cone’s area are instantly frozen solid. Fires in the cone’s area are extinguished. If creatures were suffering from the Wet or Soaked Condition they suffer now from the Frozen condition. Creatures ankle to waist deep in the liquid suffer from the Immobilized Condition. Creatures suffering from these conditions can use their Action to Attempt to break free and Roll an Athletics or Acrobatic Skill Roll. The DC to escape is 14.

Overpower: The caster can spend 1 additional Mana to increase the Range of this Spell by 5 Meters,

Or increase the Blast of this Spell by 1 Meter,

Or increase the Save DC for this instance of this Spell by 2, 

Or increase the Damage dealt by this Spell or Ability by 1d6 Frost Damage.