Chronomancy

( Combined Element ) Elementalism - Chronomancy Ability The ability to control and manipulate Time.

Time - Elementalism

XP Cost: 5   Prerequisites: Metamancy, Singularamancy, Lightningmancy

Action Type(s) Motion, Action, Spell Attack
ARP Cost 3 (Motions Excluded)
Range 10 Meters
Requirements 1 Free Hand
Traits Visible, Audible

You can control and manipulate time itself.

Time Freeze: Expend a Motion to briefly slow your perception of time to a crawl, granting yourself a single additional Action.

Time Reversal: Expend a Motion or Reaction to cause a single Roll that originated from a creature or effect within Range to be Re-Rolled.

Time Skip: Expend a Motion or Reaction to remove your character from Play until the beginning of their next turn.

Overpower: The Caster can spend 1 additional ARP to overpower this Ability and Increase the Range of this Ability by 5 Meters,Dirt-hog Day: The Cast Spend an additional 12 Mana to Overpower this ability and travel back in time and space up to 24 Hours. Traveling through time this way your consciousness is transported to wherever you were at the time that you choose to travel. Any physical conditions and injuries you had at the time of time travel are reversed so long as you travel to a time before they occurred. Any mental Conditions, Spells or Magic Effect imposed on you prior to time travel are not reversed.