Charming

Boosts the wearer’s social skills.

Tier I - Enchantment - Spell

Boosts the wearer’s social skills.

Spell Tier I
Action Type Action
Mana Cost 1
Range Touch
Requirements One Free Hand, Unenchanted Item
Sustain No
Spell Traits Audible, Visible

Description: You pour charming magic into an item of clothing or jewelry.

Effect: Once activated using a Motion, the item grants a Bonus equal to the caster’s spellcasting Modifier to any one social skill of the casters choosing. This Effects lasts for 1 minute(6 Rounds).

Non-Permanent Enchantments always dissipate in a number of hours equal to the caster’s spellcasting modifier when left unactivated.

Overpower: The caster can spend 1 additional Mana to increase the duration of this effect by One Round before dissipating.

Permanency: Casting this spell on the same Item 30 times in 30 days or less allows the enchantment to become permanent. If the enchanter wants to overpower an item permanently they must pay the spell cost plus the overpower cost 30 times in 30 days or less.

Contains 1 Charge of the Spell, Recharges a new charge in 6 hours once empty.