Bone Breaker

You use a heave of might to attempt to grab and break your opponent.

You use a heave of might to attempt to grab and break your opponent.

Maneuver Tier III
Action Type Attack Action
Might Cost 2
Range Melee Range
Prerequisites Nothing
Sustain No

Effect : You may activate this maneuver on any Large or smaller creature. When you do so, make a Contested Roll to Attempt to Grapple the Opponent.

If you Successfully Grapple the Target, they must Roll a STR Saving Throw, the DC is equal to your Maneuver Save DC. If they Fail the Saving Throw, you deal a single Blunt Wound to them. Roll 1d10 to determine the wound dealt. If they Pass, you instead deal 2d4 Blunt Damage.

If You Fail to Grapple the Opponent, Nothing Happens. You may Activate this Maneuver if you Already have an Opponent Grappled.

Overpower : Spend 1 Might to Overpower this Maneuver and add +2 to this Maneuver’s Save DC, Or add +2 to your Contested Roll to Grapple your Opponent during this Maneuver, Or modify the blunt wound die roll by a factor of 2.