Bone Breaker

Attempt to physically break an opponent with this devastating grapple attack.

[Might Maneuver] [Grapple]

You use a heave of might to attempt to grab and break your opponent.

Maneuver Tier III
Action Type Attack Action
Might Cost 2
Range Melee Range
Prerequisites Nothing
Sustain No

Target : You may activate this Maneuver on any Large or smaller creature within Range. You may Activate this Maneuver if you Already have an Opponent Grappled, In which case you Skip the Attack Roll and cause the Target to Roll the Saving Throw under the "Hit" Section.

Effect : When you do so, make an Unarmed or Grapple Weapon Attack Roll to Attempt to Grapple the Opponent.

Hit : If you Successfully Hit the Target, they become Grappled by you. The Grappled Target must then Immediately Roll a STR Saving Throw. The DC is equal to your Maneuver Save DC.

Miss : If you Miss you fail to Grapple the Opponent, nothing happens and the Might expended is not.

Saving Throw Failed : If they Fail the Saving Throw, you deal 2d10 Blunt Damage and cause a single Blunt Wound to them. Roll 1d10 to determine the wound dealt.

Saving Throw Successful : If they Pass the Saving Throw, you instead deal 2d4 Blunt Damage.

Overpower : Spend 1 Might to:

  • Add +2 to this Maneuver’s Save DC, or
  • Add +2 to your Attack Roll to Grapple your Opponent during this Maneuver, or
  • Modify the Blunt Wound Die Roll caused by this Maneuver by a factor of 2.