Body Slam

Attempt to Grab an opponent and slam them to the ground, knocking them prone and causing them to be briefly dazed.

[Might Maneuver] [Grapple]

You use a heave of might to attempt to grapple an opponent and Slam them to the ground.

Maneuver Tier II
Action Type Attack Action 
Might Cost 2
Range Melee Range
Prerequisites Nothing
Sustain No

Effect : When you Activate this Maneuver, Roll a Melee Attack Roll to Attempt to Grapple a Large or smaller Creature within Melee Range.

If you Activate this Maneuver while already have an Opponent Grappled you are considered to automatically Hit.

Hit: On a Hit (successful Grapple), the target must roll a Dexterity Saving Throw (DC = your Maneuver Save DC).

Miss: If you Fail to Grapple the Opponent, Nothing Happens.

Saving Throw Failed: If they Fail the Saving Throw they are:

  • Dealt d4’s of Blunt Damage equal to your STR Modifier, and
  • Dazed until the end of their next turn, and
  • Knocked Prone.

Saving Throw Passed: If they Succeed the Saving Throw, they instead receive ½ damage and suffer no other Effects.

Overpower : Spend 1 additional Might to

  • Add +2 to this Maneuver's Damage, or
  • Add +2 to the Attack Roll to Grapple your Target, or
  • Add +2 to this Maneuver’s Save DC.