Body Slam
Attempt to Grab an opponent and slam them to the ground, knocking them prone and causing them to be briefly dazed.
[Might Maneuver] [Grapple]
You use a heave of might to attempt to grapple an opponent and Slam them to the ground.
Maneuver Tier | II |
---|---|
Action Type | Attack Action |
Might Cost | 2 |
Range | Melee Range |
Prerequisites | Nothing |
Sustain | No |
Effect : When you Activate this Maneuver, Roll a Melee Attack Roll to Attempt to Grapple a Large or smaller Creature within Melee Range.
If you Activate this Maneuver while already have an Opponent Grappled you are considered to automatically Hit.
Hit: On a Hit (successful Grapple), the target must roll a Dexterity Saving Throw (DC = your Maneuver Save DC).
Miss: If you Fail to Grapple the Opponent, Nothing Happens.
Saving Throw Failed: If they Fail the Saving Throw they are:
- Dealt d4’s of Blunt Damage equal to your STR Modifier, and
- Dazed until the end of their next turn, and
- Knocked Prone.
Saving Throw Passed: If they Succeed the Saving Throw, they instead receive ½ damage and suffer no other Effects.
Overpower : Spend 1 additional Might to
- Add +2 to this Maneuver's Damage, or
- Add +2 to the Attack Roll to Grapple your Target, or
- Add +2 to this Maneuver’s Save DC.