Armor Bash

Deals extra damage to an opponents armor.

[Might Maneuver] [Blunt Weapons Only]

You focus the force of your blow on your opponent's armor.

Maneuver Tier I
Action Type Attack Action
Might Cost 1
Range Melee Weapon Range
Prerequisites Wielded Blunt Weapon
Sustain No

Effect : Whenever you make a Melee Attack with a Blunt Weapon, you may declare it as an Armor Bash before rolling the Attack.

When you do so, the next attack is considered to be Armor Breaking. An Armor Breaking attack subtracts all damage from the target’s Armor Points first. Damage only applies to HP if no Armor remains.

In addition to this, the attack deals an additional 1d6 +2 Blunt Damage.

Overpower : Spend 1 additional Might to:

  • Add 2 to this Maneuvers Attack Roll, or
  • Add 2 to this Maneuver's Damage Roll.

Special : If the target of Armor Bash is Prone, and your Attack Roll meets or exceeds their AC, this attack automatically becomes a Critical Hit.