Arcane Lock

Locks a door, container or storage device to only open when certain criteria are met.

Tier II - Enchantment - Spell

Locks a door, container or storage device to only open when certain criteria are met.

Spell Tier II
Action Type Action
Mana Cost 2
Range Touch
Requirements One Free Hand, Unenchanted Item
Sustain 1 Mana
Spell Traits Audible, Visible

Description: You pour sealing mana into a non-magical Latch or Lock.

Effect: Until the end of the caster's next turn or until this spell is no longer being sustained. It cannot be opened except by force or a more powerful Unlock Spell. Spell Lock increases the DC to destroy or break a lock by 2, and an additional 1 each time the spell is overpowered.

The caster can cause the spell lock to open only after a specific condition is met, such as a word or phrase being spoken aloud or only opening for the spellcaster.

Overpower: The caster can spend 1 additional Mana to increase the Spell Lock level of this spell thus increasing the Mana cost to Magically Unlock.

Permanency: Casting this spell on the same Item 30 times in 30 days or less allows the enchantment to become permanent. If the enchanter wants to overpower an item permanently they must pay the spell cost plus the overpower cost 30 times in 30 days or less.

Contains 1 Charge of the Spell, Recharges a new charge in 6 hours once empty.