Arcane Lighting

Generates a huge directed surge of electrical energy.

Tier III - Evocation - Spell

Generates a huge directed surge of electrical energy.

Spell Tier III
Action Type Action
Mana Cost 3
Range 1 Meter Blast within 30 Meters
Requirements Two Free Hands
Sustain No
Spell Traits Loud, Bright

Spell Description: Between your two palms you generate a large ball of concentrated electrical energy before sending it flying off to wreak havoc on your enemies.

Effect: You designate a 1 Meter Blast Area within Range. Lightning strikes and deals 6d8 Electrical Damage to all objects and structures in the area.

All Creatures in the Spell Area must Roll a Dexterity Saving Throw, the DC is equal to the Caster’s Spell Save DC.

Fail: Creatures that Fail this Spell's Saving Throw are dealt 6d8 Electrical Damage. The target in the center of this spell’s area is dealt maximized damage if they fail the saving throw.

Pass: Creatures that Pass this Spell's Saving Throw are dealt half the above Damage. The target in the center of this spell’s area is dealt standard damage if they Pass the saving throw.

Special: Un-Equipped Flammables in the Spell Area automatically Ignite and begin Burning for 1d6 Burn Damage per Round.

Overpower: The caster can spend 1 additional Mana to increase the damage of Lightning by 1d8 Electrical Damage,

Or increase the Range of the spell by 10 Meters,

Or increase the Blast Area of its effect by 1 Meter.