Arcane Cannon

Creates an intense blast of kinetic energy in a straight line.

Tier II - Evocation - Spell

Creates an intense and repeatable blast of kinetic energy in a straight line.

Spell Tier II
Action Type Action/Spell Attack Action
Mana Cost 2
Range 10 Meters
Requirements One Free Hand
Sustain 2 Mana
Spell Traits Audible, Visible

Description: You begin drawing and shaping mana into a series of complex shapes and tubes and then fill it with kinetic energy.

Prime : Using your Action, you Create an Arcane Cannon that persists until the end of your next turn, or until this spell is no longer being sustained.

Fire: Any Mage can spend 1 Mana to Fire the Arcane Cannon via a Ranged Spell Attack while adjacent to it. They may choose targets within Range.

Any creature(s) between the cannon and its target(in a straight 1 meter wide path) are also targeted by the same Attack Roll made against the Primary Target.

Hit: Arcane Cannon deals 3d6 Kinetic Damage to the Primary Target, Secondary Targets hit are dealt half the same Damage Roll.

Overpower: The caster can spend 1 additional Mana to increase the damage this spell deals by 1d6 Kinetic Damage,

Or to increase the Range of this Spell by 5 Meters.

Sustaining: Sustaining this Spell allows the any adjacent mage to fire the arcane cannon using 1 Mana and a Spell Attack Action, the caster may reposition the Arcane Cannon up to 6 Meters within Range using their Motion.