Arcane Barrage

Generates hundreds of projectiles and sends them hurtling towards a specified area.

Tier III - Evocation - Spell

Generates hundreds of projectiles and sends them hurtling towards a specified area.

Spell Tier III
Action Type Action
Mana Cost 3
Range 50 Meters
Requirements Two Free Hands
Sustain 3 Mana
Spell Traits Audible, Visible

Spell Description: You summon forth several hundred small projectiles of concentrated force and arrange them in an array around yourself, once you have enough, you start sending them hurtling towards a designated area, riddling it with impacts and holes.

Effect: Until the end of the caster’s next turn or until this spell is no longer being sustained a 1 Meter Blast Area within Range which the Caster designates is bombarded with small kinetic projectiles, dealing 4d8 Puncture Damage to all Creatures, Objects and Structures that start their turn/round in the area, Non-metal structures have their standard Damage Resistances Ignored. Creatures that start their Turn in the Spells Area must Roll a Dexterity Saving Throw, the DC is equal to the Caster’s Spell Save DC.

Fail: Creatures that Fail this Spells Saving Throw are dealt Full Damage from this Spells Effect.

Pass: Creatures that Pass this Spells Saving Throw are dealt Half Damage from this Spells Effect.

Overpower: The caster can spend 1 additional Mana to increase the damage of Barrage by +1d8 Puncture Damage,

Or increase the Range of the Spell by 10 Meters, Or increase the Blast Area of its effect by 1 Meter.

Sustaining: Sustaining this Spell allows the Caster to use their Action to Move the Area of this Spells Effect up to 6 Meters.