Appeal to Live Audience

Use your fourth wall breaking powers to attempt to appeal to the live audience and gain a bonus.

You try to get a reaction out of the live audience in the studio, granting you a bonus if the reaction is favorable.

Break Tier I
Action Type Motion
ARP Cost 1
Range Interdimensional
Requirements Peer Through Active
Sustain No
Break Traits Imperceptible

Effect: Make any Skill Roll you can justify that is directed at the audience(Charm, Debate, Knowledge, etc.. The DC to appeal to the audience starts at 12.

Success: Applause and Laughter - If you meet or exceed the DC you gain a +2 Bonus to your next d20 Skill or Attack Roll. 

Fail: Boos - If you fail to meet the DC you suffer a -2 Penalty to your next d20 Skill or Attack Roll.

Critical Success: Standing Ovation - You add a Destiny Die to your d20 Skill or Attack Roll.

Critical Failure: Heckling - You add a Fate Die to your next d20 Skill or Attack Roll.

Special: Tough Crowd - Each new attempt to Appeal to the Audience increases the DC by 2 until the end of that Episode or Session.

Overpower: Spend 1 additional ARP to: 

Add +1 to your Skill Roll made to Appeal to the Audience.