Appeal to Live Audience
Use your fourth wall breaking powers to attempt to appeal to the live audience and gain a bonus.
You try to get a reaction out of the live audience in the studio, granting you a bonus if the reaction is favorable.
| Break Tier | I |
|---|---|
| Action Type | Motion |
| ARP Cost | 1 |
| Range | Interdimensional |
| Requirements | Peer Through Active |
| Sustain | No |
| Break Traits | Imperceptible |
Effect: Make any Skill Roll you can justify that is directed at the audience(Charm, Debate, Knowledge, etc.. The DC to appeal to the audience starts at 12.
Success: Applause and Laughter - If you meet or exceed the DC you gain a +2 Bonus to your next d20 Skill or Attack Roll.
Fail: Boos - If you fail to meet the DC you suffer a -2 Penalty to your next d20 Skill or Attack Roll.
Critical Success: Standing Ovation - You add a Destiny Die to your d20 Skill or Attack Roll.
Critical Failure: Heckling - You add a Fate Die to your next d20 Skill or Attack Roll.
Special: Tough Crowd - Each new attempt to Appeal to the Audience increases the DC by 2 until the end of that Episode or Session.
Overpower: Spend 1 additional ARP to:
Add +1 to your Skill Roll made to Appeal to the Audience.