Allure of the Underworld

Charms and greatly boosts Charisma based Skill Rolls made on a single Creature.

Tier III - Underworld - Witchcraft

Charms and greatly boosts Charisma based Skill Rolls made on a single Creature.

Spell Tier III
Action Type Motion
Mana Cost 3
Range 5 Meters
Requirements Voice, Eye Contact
Sustainable 2 Mana
Spell Traits Audible, Visible

Effect: Choose a Target within Range. That Creature must Roll a Wisdom Saving Throw, the DC is equal to the Caster’s Spell Save DC.

If the target Fails the Saving Throw, the Creature is considered to be Charmed until the end of its next turn and the Caster Gains +6 on all Charisma Skill Rolls made vs that Creature until the end of their next turn.

If the target Passes the Saving Throw, they are unaffected.

Sustain: The caster can sustain this spell to cause the effects to last until the creature passes the Spell Save DC at the end of one of their turns or until this spell is no longer being sustained.

Overpower: The Caster can spend 1 additional Mana to increase the Range of this Spell by 5 Meters,

Or increase the Spell Save DC of this Spell’s Casting by 2,

Or increase the Bonus the Caster gains if the target Fails the Saving Throw by 1.