Aeromancy

Elementalism - Windmancy Ability The ability to control, manipulate and generate powerful and controlled air currents.

Air - Elementalism

XP Cost: 2   Prerequisites: Windmancy, Galemancy, Gustmancy

Action Type(s) Motion, Action, Spell Attack
ARP Cost 3 (Motions Excluded)
Range 10 Meters
Requirements 1 Free Hand
Sustain 3 ARP
Traits Visible, Audible

You can control and manipulate stable air currents.

Using a Motion: You can clumsily move up to 6 meters or manipulate a small or tiny object within Range using controlled air currents.

Airstream Flight: You can generate a stable airstream around yourself that allows you to Fly or Hover at a speed of 6 Meters per Movement.

Sustain: Sustaining this Ability allows Airstream Flight to continue until this Ability is no longer being Sustained.

Overpower: The Caster can spend 1 additional ARP to overpower this Ability and Increase the Range of this Ability by 5 Meters,

Or increase the Flight Speed this ability Grants by 1.