Abominable Transformation

Transforms the caster into an Abomination using a Totem.

Tier II - Druid Spell

Temporarily transforms the caster into an abomination.

Spell Tier II
Action Type Action
Mana Cost 3
Range Personal
Requirements Voice, 1 Free Hand, Abomination Totem
Sustain 3 Mana
Traits Audible, Visible

Sometimes druids must embrace all of nature, even its uglier sides.

Create Abomination Totem: You can transform samples of Abominations into Abomination totems. Samples can be anything from the Abomination Type Creature that represents it, such as a claw, tooth, bone, scale or tentacle. Creating a Totem usually requires 10 minutes of the caster’s time, but can be hastily crafted using an Action and accompanying Survival Skill Roll. The DC is 14. 

Abominable Transformation: Using an Action you Destroy an Abomination Totem in your possession, causing you to transform into a Druidic version of the Abomination from which the Totem was created. The Transformation persists until the end of the caster’s next turn, until the transformation is broken, or this spell is no longer being Sustained. Use the Stat Block of a level of Abomination equal to the one from which the Totem was formed. While transformed, you cannot cast spells if the abomination you transformed into does not have hands, but you gain any Abilities and Traits the abomination possesses and use any of that abomination’s Attributes that are higher than your own. Your AC and Saving Throws remain the same unless the abomination is higher. Your HP and Armor are subverted while in this form. When dealt damage while in abomination form you subtract the Damage dealt from the HP/Armor of the Abomination Transformation. If the abomination you transformed into is reduced to 0 HP or is Wounded, you instantly revert to your original form. Any damage received in excess of the abomination’s HP is dealt to the caster.

Overpower: The caster can spend 1 additional Mana to grant the abomination transformation +1 to Attack Rolls,

Or grant the abomination transformation +1 to Damage Rolls,

Or grant the abomination transformation an additional 5 HP.