Arcane Chains

Summons strands of energy to slow, stop or restrain your foes.

Tier I - Abjuration - Spell

Summons strands of energy to slow, stop or restrain your foes.

Spell Tier I
Action Type Action
Mana Cost 2
Range 1 Meter Blast Within 20 Meters
Requirements Voice and 1 Free Hand
Sustain No
Spell Traits Audible, Visible

Effect : Designate a 1 Meter Blast Area within Range. In that Area, you summon forth a number of colored energy tendrils from the ground equal to 2X your Spellcasting Modifier. Each tendril has 4 HP and collectively they can Immobilize creatures within their Area. Use the Table below to determine how many Tendrils are needed to Immobilize a Creature.

Creature Size Tendrils Needed to Restrain
Tiny 2
Small 4
Medium 6
Large 8
Huge 12
Giant 20
Massive 40

The effect ends when enough tendrils are reduced to Zero HP or an immobilized creature successfully rolls a DC 18 Escape Roll. The Tendrils naturally dissipate when the Caster is no longer within Range.

Overpower: The caster can spend 1 mana to add 5 tendrils to this spell’s Effect,

Or increase the Range of this Spell by 5 Meters,

Or increase the Area of this Spell’s Effect by 1 Meter.